[Release] DPaint 1.2

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cybermind
Posts: 64
Joined: Mon Jan 03, 2011 3:33 pm

[Release] DPaint 1.2

Post by cybermind »

This mod gives to you a opportunity to draw on a Doom StatusBar Screen! :)
You can select various instruments and change drawing color.
Available instruments in this version:
-point
-rectangle
-brush
-line
-ellipse
-text
-there are 2 modes of drawing: point-to-point (quicker) and real-time(slower)
You should to assign a key in settings to enter the drawing mode. After that you can use a "fire" button to draw or click on menus. The "alt fire" button calls the right-click menu. The first click shows possible colors, the second click - possible tools, the third click closes right-click menu.
To print text, click somewhere you want to print it, then change the letter with special keys (assign then in the menu). After that, just click to paste the letter. To end this, select the "END" symbol.
To quit from the drawing mode, press again the assigned button.
Tested on GZDoom 1.5.6

Screens:
Spoiler:
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Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [Release] DPaint 1.2

Post by Viscra Maelstrom »

Hey, that looks pretty cool! Trying it out now.

Edit: Haha, this was funny to mess around with! After ten minutes I came up with this:
Screenshot_Doom_20110114_160317.JPG
Was pretty fun this, easy to use. Only thing I could find was it getting laggy with too much painting used (had to be expected) and that when you fast forward the menu without making any selections whatsoever(clicking button config 2 twice) you'll have to make a selection for both things again.
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Borya
Posts: 6
Joined: Sat Jan 05, 2008 1:12 pm
Location: A glacial palace in the elder forest of the north...

Re: [Release] DPaint 1.2

Post by Borya »

Bloody brilliant!
Spoiler:
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NeuralStunner
 
 
Posts: 12318
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [Release] DPaint 1.2

Post by NeuralStunner »

Image

You know what this would be awesome for? Playthrough or demonstration videos! You could draw things on screen to point out points or paths of interest.

You could also deface the Hitler portraits in DooM II's secret maps. :laff:
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cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [Release] DPaint 1.2

Post by cq75 »

Image
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NeuralStunner
 
 
Posts: 12318
Joined: Tue Jul 21, 2009 12:04 pm
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Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [Release] DPaint 1.2

Post by NeuralStunner »

Derp Fuhrer! :laff:
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Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [Release] DPaint 1.2

Post by Ryan Cordell »

Makes me think of an amish more though.
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darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Re: [Release] DPaint 1.2

Post by darkhaven3 »

One of the more creative wads out there. 4/5.
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Alvas
Posts: 66
Joined: Thu Dec 16, 2010 2:18 pm

Re: [Release] DPaint 1.2

Post by Alvas »

I see a future here lol
Screenshot_Doom_20110118_190918.png
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