[Won't fix] [r3089] Voxel bleedthrough on Translate

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[r3089] Voxel bleedthrough on Translate

Postby exwizard » Wed Jan 05, 2011 4:56 pm

I believe this is a bug as the DECORATE code is quite simple. Basically, when I use translate on a Voxel there is a lot of problematic bleed-through. See attached video.



DECORATE code follows.

Spoiler:
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Re: [r3089] Voxel bleedthrough on Translate

Postby randi » Wed Jan 05, 2011 7:04 pm

Translated voxels are not supported. I'm surprised it had any effect at all. (Though now that I think about it, it may have been an unintended consequence of adding translucency support.)
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Re: [r3089] Voxel bleedthrough on Translate

Postby exwizard » Wed Jan 05, 2011 7:27 pm

Ahh, okay. I'd say 'consider this a feature suggestion, then' but I know this probably would have been implemented already if there were no issues with the renderer/voxel code.

Edit: Thanks for the quick reply.
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Re: [r3089] Voxel bleedthrough on Translate

Postby randi » Wed May 02, 2012 11:16 am

I wouldn't be opposed to making this a proper feature, except voxels have their own palettes. If a system is ever put in place where translations can be applied to an image's palette rather than the global palette, I'll revisit this.
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Re: [r3089] Voxel bleedthrough on Translate

Postby Blzut3 » Wed May 02, 2012 9:33 pm

randi wrote:If a system is ever put in place where translations can be applied to an image's palette rather than the global palette, I'll revisit this.

Planned feature for Doom64 branch.
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Re: [r3089] Voxel bleedthrough on Translate

Postby Gez » Thu May 03, 2012 2:49 am

Doom 64 doesn't use translations, though, it uses palette swaps.It needs a way to force a PNG texture other than the one built-in.
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Re: [r3089] Voxel bleedthrough on Translate

Postby Blzut3 » Thu May 03, 2012 6:26 am

Yeah, looks I forgot the specifics. It's still changing the image's palette though, so I imagine this wouldn't be too difficult at that point.
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