Spoiler:It worked whenever I shot it at frozen state but whenever I waited for it to break on it's own, the frozen sprite wold slide over and then break. So I'm assuming I am going to have to use inheritance to modify the Ice chunk actor and throw in some "A_CustomMissile("RedSplatter2", 0, 2, random(0,280))" in. Problem is I'm not sure what actor to modify for this.
My goal is to have the frozen state break just like in hexen but with blood splattering everywhere too. Is this possible?