[WIP]Disposable Heroes: ANGRY!!! Cocky'n...rawket launchers!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! Need ideas. (page 3)

Post by Major Cooke »

Wildweasel and DBT, that's quite the genius advice and most enlightening I've heard yet. Very sound, very thorough and for sure I'm going to have to take it for a test drive in a slaughterfest map... Heh, I've got HolyHell on my mind, following HRII.

Anyway, work on the "Cultist" acidic slag cannon is underway now!
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! Need ideas. (page 3)

Post by Major Cooke »

...FINALLY... I've almost gotten this bad boy done. I'll be uploading a video as soon as I can. Bloody college work has been keeping me busy... I've got to create a 10-page game design document to turn in tomorrow, and an assignment that's due at midnight today. Hopefully they won't take long, so I can get a video recorded and posted on youtube for those of you rather anxiously hoping that this WIP isn't dying out on you all.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [WIP]Disposable Heroes: ANGRY!!! Need ideas. (page 3)

Post by Amuscaria »

That exploding barrel gun definitely gave me a good laugh watching it. Some fun look weapons I've seen so far. keep up the work. :)
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! Need ideas. (page 3)

Post by Major Cooke »

Hahah, thanks mate! But wait! I'm uploading the third video now...

Sadly, I didn't have the alt-fire completed entirely so I decided to leave it out rather than showcase a half-working feature.

Check back in about 20 minutes.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Major Cooke »

Well THAT went a lot faster than I thought!

Anyway, enjoy the new video.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Amuscaria »

That's some nuke, right there. :D
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Major Cooke »

Haha, well, it's not so much of a nuke as it is a radiation bomb... though I must say I did a lot to ensure the effects won't miss out. Thanks Eriance!

I've finalized the alt-fire plans... It's going to be a massive radioactive mini-imp summoner. You can make a whole army out of them! The only problem is, they eat your ammo... and gibs... and wind up farting some toxic nerve gas.
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by amv2k9 »

Major Cooke wrote:The only problem is, they eat your ammo... and gibs... and wind up farting some toxic nerve gas.
By "eating your ammo" you mean the pickups strewn throughout the level, or the ammo you're currently carrying?

And eating gibs doesn't seem like a problem per se... less headaches when the Arch-Viles show up :)
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Major Cooke »

It just costs a lot to spawn them, that's all. When I talk about gibs, I mean the little chunkies that are thrown everywhere. Archviles won't really have the ability to resurrect anybody. Instead, they will have increased attack speeds to make up for it.

Let me say this though, that nerve gas is deadly useful being on your side, because it'll wipe out a pack of archviles in seconds. :mrgreen:
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Major Cooke »

Holy crap, what a terrible week this has been... I got very little progress done due to sheer numbers of responsibility going on involving college works. Rest assured though, I've got my plans laid out, so I'm going to put the cultist alt-fire down here in a spoiler. Read at your own risk. :P
Spoiler:
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by cq75 »

I love the powder keg launcher, that's an awesome idea
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! New Cultist Cannon!

Post by Major Cooke »

Hahah, thanks mate! I almost kinda wish I did it last, because to date that's one of the most inventive things I've done yet.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! BACK TO LIFE!!!

Post by Major Cooke »

Guess what laddies? It's... BAAAAAACK! (in development)

Unfortunately I don't have any proof at the moment as youtube is acting like a piece of shit, but I can tell you at least what's going down.
  • Revival time! - Finally, with AEons of Death on the verge of release, I'll be back to swinging at this baby with both hands untied and the feeling unleashed! Yeah, I've been quite dedicated to getting that going first. It was damn well worth it because I have even greater plans for this mod now!
  • The sticky shit! - Last I left off, we had the cultist cannon which, while I admit was something intended, it wasn't fully done as planned. Now it will be. Paste 'em with a wall of goup then use Angel Fire or Dark Ice for different ways to 'splodin' town! Or just let it self-destruct by itself. WOOHOO!
  • Satellites and Astronauts and Rockets and Laser Beams, oh man what else? Plenty.
  • Continuing the tradition! Wait what the fu- WHAT TRADITION!?
I've decided to add a few more weapons to the arsenal! Stay tuned later today as I plot and scheme them out, it will not be long before you hear of/see them!
User avatar
hammer oz
Posts: 124
Joined: Tue Dec 23, 2008 9:59 pm

Re: [WIP]Disposable Heroes: ANGRY!!! BACK TO LIFE!!!

Post by hammer oz »

Lol the powder cannon made me chuckle abit :laff: The whole shunk sound reminded me of the days of playing earthworm jim :)

be dling this once its done :rock:
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: [WIP]Disposable Heroes: ANGRY!!! BACK TO LIFE!!!

Post by Major Cooke »

Haha, funny thing is, I actually got that from Redneck Rampage.

Glad to hear that! That gives a morality boost to get this done!

Return to “Gameplay Mods”