3D floors ... again (impossible comes true)
Moderator: GZDoom Developers
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kgsws-CZ
- Posts: 70
- Joined: Sun Jul 19, 2009 9:50 pm
Re: 3D floors ... again (impossible comes true)
Torr Samaho reported one problem with 3D floors in skulltag, this bug is also present in zdoom, here is (small) patch.
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Edward-san
- Posts: 1774
- Joined: Sat Oct 17, 2009 9:40 am
Re: 3D floors ... again (impossible comes true)
I found something odd in 3dfloors software. I've recorded a demo with 3dterror.wad. It's recorded with r3190. You can see a sprite through a ceiling.
I can't check if this happens in gzdoom (my notebook gl card is broken
).
[edit]To check the problem fast, open the console and write "warp -90 -1200". If you stay outside the little entrance, you'll see the sprite. If you enter, it disappears.
I can't check if this happens in gzdoom (my notebook gl card is broken
[edit]To check the problem fast, open the console and write "warp -90 -1200". If you stay outside the little entrance, you'll see the sprite. If you enter, it disappears.
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riderr3
- Posts: 86
- Joined: Tue Apr 12, 2011 3:03 pm
- Location: Deepest reaches
Re: 3D floors ... again (impossible comes true)
pity that sloped 3D floors can't be possible
I want to create a rooftop visor. may be it is possible by some methods...
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The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: 3D floors ... again (impossible comes true)
They're possible in GZDoom, is there something in software that stops them working here?
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: 3D floors ... again (impossible comes true)
Yes.
Basically, the current software implementation cuts the level in horizontal slices. Horizontal.
Basically, the current software implementation cuts the level in horizontal slices. Horizontal.