3D floors ... again (impossible comes true)

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kgsws-CZ
Posts: 70
Joined: Sun Jul 19, 2009 9:50 pm

Re: 3D floors ... again (impossible comes true)

Post by kgsws-CZ »

Torr Samaho reported one problem with 3D floors in skulltag, this bug is also present in zdoom, here is (small) patch.
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Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: 3D floors ... again (impossible comes true)

Post by Edward-san »

I found something odd in 3dfloors software. I've recorded a demo with 3dterror.wad. It's recorded with r3190. You can see a sprite through a ceiling.

I can't check if this happens in gzdoom (my notebook gl card is broken :( ).

[edit]To check the problem fast, open the console and write "warp -90 -1200". If you stay outside the little entrance, you'll see the sprite. If you enter, it disappears.
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riderr3
Posts: 86
Joined: Tue Apr 12, 2011 3:03 pm
Location: Deepest reaches

Re: 3D floors ... again (impossible comes true)

Post by riderr3 »

pity that sloped 3D floors can't be possible :? I want to create a rooftop visor. may be it is possible by some methods...
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The Ultimate DooMer
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Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: 3D floors ... again (impossible comes true)

Post by The Ultimate DooMer »

They're possible in GZDoom, is there something in software that stops them working here?
Gez
 
 
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Re: 3D floors ... again (impossible comes true)

Post by Gez »

Yes.

Basically, the current software implementation cuts the level in horizontal slices. Horizontal.

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