Heretic Amplified [Released!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 76
- Joined: Tue Jul 20, 2004 7:56 pm
- Graphics Processor: nVidia with Vulkan support
Re: Heretic Amplified [Beta 2 Available]
Thanks neoworm those look awesome, I'll definitely add them.
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Re: Heretic Amplified [Beta 2 Available]
Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom r1020*
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom r1020*
Last edited by darkerner on Sat Dec 18, 2010 4:00 pm, edited 1 time in total.
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Re: Heretic Amplified [Beta 2 Available]
Wow! I'm still using GZDoom 1133...darkerner wrote:I'm using Gzdoom 2882
http://mancubus.net/svn/gzdoom
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Re: Heretic Amplified [Beta 2 Available]
For #1 I checked the plague imp decorate code and there is nothing that I can see would set it off.darkerner wrote:Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom 2882
For #2 is that an instant crash as soon as the level is loaded or just shortly after its loaded.
I am currently testing with GZdoom 1.5.6.1104, I'm pretty sure this is the latest version and neither of those causes a problem for me.
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Re: Heretic Amplified [Beta 3 Available]
Ok I will test it with Gzdoom 1.5.6.1104 I will give you the results after I'm done.
Edit:They both seem to work now thanks!
Edit:They both seem to work now thanks!
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Re: Heretic Amplified [Beta 3 Available]
I just changed the moon pearl ammo from the blueish version in the picture to the white version.
When I tried changing the weapon it looked bad, should I change the Moon Staff or leave it dark blue, or should I try something else?
Also E7M7 is almost finished.
Edit: some tips on where I can find some good heretic sounding music would be good
When I tried changing the weapon it looked bad, should I change the Moon Staff or leave it dark blue, or should I try something else?
Also E7M7 is almost finished.
Edit: some tips on where I can find some good heretic sounding music would be good
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Re: Heretic Amplified [Beta 3 Available]
Hmm... Try using brown.
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Re: Heretic Amplified [Beta 3 Available]
I said I wanted it to look good not realisticArchfile wrote:Hmm... Try using brown.

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Re: Heretic Amplified [Beta 3 Available]
Blue is fine, maybe you can mix it together. What I find weird about this sprite is the glow.
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Re: Heretic Amplified [Beta 3 Available]
A gray rod with blue horns perhaps?
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Re: Heretic Amplified [Beta 3 Available]
Looks amazing.
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- Posts: 76
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Re: Heretic Amplified [Released!]
Heretic Amplified has been released!
wooooooooooo
go and download it on the first page.
wooooooooooo
go and download it on the first page.
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Re: Heretic Amplified [Released!]
It's certainly an interesting mod... headless Undead Warriors, giant bone-spitting roaches and Rainbow Wizards all await!
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- Joined: Wed Jun 30, 2010 2:58 pm
Re: Heretic Amplified [Released!]
The readme file says that the mod should work with Zdoom, but I get this error when I try to use Zdoom 2.5.0:
Script error, "HereticAmpFinalBeta.pk3:episodedata.wad:TEXTURES" line 3: Unknown texture property 'Graphic'
The mod works OK in GZdoom, though.
By the way, is there some way to switch spells in the "book weapon"? Because so far, I can switch the spells only by switching to some other weapon and then switching back to the book... which is not very useful, because the spells are chosen randomly in that case.
Ah, I see that Bloodspere from Zen Dynamics appears in this mod. Too bad it has lost its devious property that its firing sound didn't alert the monsters. That was very useful for clearing the "monters in a cathedral facing the altar" situations. Oh well...
Script error, "HereticAmpFinalBeta.pk3:episodedata.wad:TEXTURES" line 3: Unknown texture property 'Graphic'
The mod works OK in GZdoom, though.
By the way, is there some way to switch spells in the "book weapon"? Because so far, I can switch the spells only by switching to some other weapon and then switching back to the book... which is not very useful, because the spells are chosen randomly in that case.
Ah, I see that Bloodspere from Zen Dynamics appears in this mod. Too bad it has lost its devious property that its firing sound didn't alert the monsters. That was very useful for clearing the "monters in a cathedral facing the altar" situations. Oh well...
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Re: Heretic Amplified [Released!]
No status bar and inventory display (aside from the bulky default one).