Chex Pack (WIP)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
I just added a new enemy: The Flemoidous Gyro
The original sprites were made by Boingo The Clown. True Dude added helicopter blades, and I coded it and added pain, death, and attack frames.
The helicopter is constantly running except when it gets hit. When it "dies", the flemoid gets zorched away, and the helicopter floats down to the ground.
It is like fighting a lost soul, without a charge attack. It is much more agile than the lost soul, and changes directions very often.
This enemy doesn't appear in any of the maps, but you can summon it with the console command "summon gyro".
You can try the Gyro out with this pk3 - http://www.mediafire.com/?wse019ny2c39911 (ChexSTPackP15-4-Gyro.pk3 )
I plan on making a better animation for its death state.
Also in this pk3:
A new co-op/single player map, by Quadrumpusguy: E1M7. You can't access it from the main menu, so you must get to it by using the console command "MAP E1M7".
A preview of a co-op/single player map by me (E1M8).
EDIT - I made a video of this enemy:
The original sprites were made by Boingo The Clown. True Dude added helicopter blades, and I coded it and added pain, death, and attack frames.
The helicopter is constantly running except when it gets hit. When it "dies", the flemoid gets zorched away, and the helicopter floats down to the ground.
It is like fighting a lost soul, without a charge attack. It is much more agile than the lost soul, and changes directions very often.
This enemy doesn't appear in any of the maps, but you can summon it with the console command "summon gyro".
You can try the Gyro out with this pk3 - http://www.mediafire.com/?wse019ny2c39911 (ChexSTPackP15-4-Gyro.pk3 )
I plan on making a better animation for its death state.
Also in this pk3:
A new co-op/single player map, by Quadrumpusguy: E1M7. You can't access it from the main menu, so you must get to it by using the console command "MAP E1M7".
A preview of a co-op/single player map by me (E1M8).
EDIT - I made a video of this enemy:
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- Posts: 1212
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
I added a new version, it includes everything from 15-4-gyro and some other minor tweaks to the gyro's behavior, ZM01, ZM04, and some pickup messages.
http://wadhost.fathax.com/files/ChexSTPackP15-5.pk3
http://wadhost.fathax.com/files/ChexSTPackP15-5.pk3
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
New version out, 15-7. It includes two new maps, ZM08 by Replica, and a Duel map.
When I get more duel maps, I will make a hub, like what is seen in Duel32. QuadrumpusGuy also helped me make some changes to ZM01.
ZM01 Screenshots:
DUEL01 screenshots:
ZM08 Screenshots:
Download link:
Download link: 15-7 http://wadhost.fathax.com/files/ChexSTPackP15-7.zip
When I get more duel maps, I will make a hub, like what is seen in Duel32. QuadrumpusGuy also helped me make some changes to ZM01.
ZM01 Screenshots:
DUEL01 screenshots:
ZM08 Screenshots:
Download link:
Download link: 15-7 http://wadhost.fathax.com/files/ChexSTPackP15-7.zip
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
Canadian Bacon is gone, so my mod won't be on there anymore. I was talking to Silvertear on IRC, and he said he'd host it on Node 3, though.
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
New version out: P15-8: http://wadhost.fathax.com/files/ChexSTPackP15-8.zip
The duel maps will be hosted by me 24/7, for two weeks: "<[IFOC] Server>: Chex Skulltag Pack P15-8 Duel"
The deathmatch maps are being hosted by Vicious Pariah on "ViciousPariah - Chex Skulltag Pack: Zorchmatch (Press W to download)"
DUEL02: (Zorch!)
DUEL03 (D.O.S. Days by Quadrumpusguy):
DUEL04 (Bazoik Research Facility by 75):
The duel maps will be hosted by me 24/7, for two weeks: "<[IFOC] Server>: Chex Skulltag Pack P15-8 Duel"
The deathmatch maps are being hosted by Vicious Pariah on "ViciousPariah - Chex Skulltag Pack: Zorchmatch (Press W to download)"
DUEL02: (Zorch!)
DUEL03 (D.O.S. Days by Quadrumpusguy):
DUEL04 (Bazoik Research Facility by 75):
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
New Version out: P15-9
http://wadhost.fathax.com/files/ChexSTPackP15-9.zip
New Maps:
DUEL05: Impact Crater
DUELHUB
The hub uses coding by AlexMax. You can now play duel maps in any order. In this release, the hub is just a proof of concept map, QuadrumpusGuy is working on a more detailed version.
I also changed the blood spatter behavior so that the slime falls to the ground and leaves little puddles.
http://wadhost.fathax.com/files/ChexSTPackP15-9.zip
New Maps:
DUEL05: Impact Crater
DUELHUB
The hub uses coding by AlexMax. You can now play duel maps in any order. In this release, the hub is just a proof of concept map, QuadrumpusGuy is working on a more detailed version.
I also changed the blood spatter behavior so that the slime falls to the ground and leaves little puddles.
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- Posts: 1212
- Joined: Sun Dec 27, 2009 9:28 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Just beyond the line horizon
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Servers changed, I added two of my own and Node 3 hosted the ZM levels.
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
New version: P15-10
http://wadhost.fathax.com/files/ChexSTPackP15-10.zip
I added DUEL06, Mountain Villa
http://wadhost.fathax.com/files/ChexSTPackP15-10.zip
I added DUEL06, Mountain Villa
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
New Version: P15-11
http://wadhost.fathax.com/files/ChexSTPackP15-11.zip
I made a new map, DUEL07 - Bazoik Cavern
http://wadhost.fathax.com/files/ChexSTPackP15-11.zip
I made a new map, DUEL07 - Bazoik Cavern
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
The previous links are now dead, because Wadhost is down.
I am still working on this, I have quite a few alphas if you are interested. I can't host them because of minor errors that I haven't fixed yet. There are some interesting things in the new versions, though, such as 3d models for some ammo, and two or three new maps. Reply if you're interested.
This mod is still hosted on [IFOC]
you can find the latest stable version of this mod here:
http://wads.node-3.net/ChexSTPackP15-11.pk3
I am still working on this, I have quite a few alphas if you are interested. I can't host them because of minor errors that I haven't fixed yet. There are some interesting things in the new versions, though, such as 3d models for some ammo, and two or three new maps. Reply if you're interested.
This mod is still hosted on [IFOC]
you can find the latest stable version of this mod here:
http://wads.node-3.net/ChexSTPackP15-11.pk3
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
This is still alive, awesome, can't wait till a server pops up (Or I guess I'll have to make one )
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
It's being hosted 24/7 now
<[IFOC] Server> Chex Skulltag Pack Zorchmatch
<[IFOC] Server> Chex Skulltag Pack Duel
There was a grandvoid and a node 3 server too, but they disappeared... I'll be contacting Silvertear and Konar6 about that...
Also, this is a good opportunity to show you my new CTF map: CTF01
These screenshots are slightly old, there is less brown in the new version, and no alignment problems
EDIT - found another download link for this mod; they seem to disappear too frequently
http://sickedwick.net/wads/ChexSTPackP15-11.zip
Also, 2 mirrors
Mirror 1: http://www.mediafire.com/?xt5zsukrywxxv1d
Mirror 2: http://min.us/m7Swy6PVy#1o
<[IFOC] Server> Chex Skulltag Pack Zorchmatch
<[IFOC] Server> Chex Skulltag Pack Duel
There was a grandvoid and a node 3 server too, but they disappeared... I'll be contacting Silvertear and Konar6 about that...
Also, this is a good opportunity to show you my new CTF map: CTF01
These screenshots are slightly old, there is less brown in the new version, and no alignment problems
EDIT - found another download link for this mod; they seem to disappear too frequently
http://sickedwick.net/wads/ChexSTPackP15-11.zip
Also, 2 mirrors
Mirror 1: http://www.mediafire.com/?xt5zsukrywxxv1d
Mirror 2: http://min.us/m7Swy6PVy#1o
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- Posts: 1212
- Joined: Sun Dec 27, 2009 9:28 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Just beyond the line horizon
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Still alive, and I've been working on it, I now have all 5 CTF maps in this version, and a new Duel map. A CTF server is up 24/7
Also, you can expect one full co-op/single player episode for P17
<[IFOC] Server> Chex Skulltag Pack Duel
<[IFOC] Server> Chex Skulltag Pack Zorchmatch
<[IFOC] Server> Chex Skulltag Pack CTF
I hope you have a good time!
http://www.wuala.com/jwaffe/Hosted/ChexSTPackP16.pk3
For the map list see the first post
EDIT -
CTF01 : Bazoik Highlands Spaceport
CTF02: Centrifugal Force
CTF03 : Federal Building CTF
CTF04: Park CTF
CTF05: Arboretum CTF
DUEL08 : Flow Control
EDIT - added screenshots for CTF01, CTF02, and DUEL08
Also, you can expect one full co-op/single player episode for P17
<[IFOC] Server> Chex Skulltag Pack Duel
<[IFOC] Server> Chex Skulltag Pack Zorchmatch
<[IFOC] Server> Chex Skulltag Pack CTF
I hope you have a good time!
http://www.wuala.com/jwaffe/Hosted/ChexSTPackP16.pk3
For the map list see the first post
EDIT -
CTF01 : Bazoik Highlands Spaceport
CTF02: Centrifugal Force
CTF03 : Federal Building CTF
CTF04: Park CTF
CTF05: Arboretum CTF
DUEL08 : Flow Control
EDIT - added screenshots for CTF01, CTF02, and DUEL08
Last edited by cq75 on Sat Jun 02, 2012 8:22 am, edited 1 time in total.
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
hey, nice 3D models
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Re: Chex Skulltag Pack (WIP) [looking for mappers]
Those were easiest 3d models I could skin in the game, but they do make it look better. I have 3d models for all of the pickup sprites of the weapons and some decorations, but I haven't found a good way to make convincing skins for them.