[ON HOLD] Pokémon DOOM: Titanium

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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

bleant wrote:

Code: Select all

 adding C:/Arquivos de programas/Skulltag/zdoom/Doomdex.pk3, 17 lumps
 adding C:/Arquivos de programas/Skulltag/zdoom/Pokémon.pk3, 375 lumps
PokéDOOM does not work in Skulltag. Use the ZDoom SVN instead.
Also, you need to specifically load them in the opposite order. Always load Pokémon.pk3/Pokémon.wad7 before any regional expansions, since they rely on everything in the main wad.
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Xim
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Re: (WIP) Pokémon DOOM: Titanium

Post by Xim »

Alright, well I played a bit. It's pretty hard, but this is a pretty awesome mod. I can't believe I forgot about it though.

Anyways, here's some more Pokeball hud sprites, you may use them if you wish! I'm not too sure about the ultra-ball and the heal-ball though.
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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

hmm yeah, the ultra ball is fine but the heal ball would need work. It's a decent start though. Would need to have a "facing forward" gesture for the hand for when you use the recall laser.

And yeah, I need to work on the balance among a slew of other things, mainly getting evolutions working and rewriting the regional pokédex code so add-ons can be made more easily. I do intend to release the scripts so regional dexes can be made for other games and monster packs. I hope to at least support the classic games, doom, heretic, hexen, and strife. Maybe Chex if variants can be made so they don't all wind up one type.
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Xim
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Re: (WIP) Pokémon DOOM: Titanium

Post by Xim »

Okay, well here's a return sprite. It ain't perfect though. But I thought I'd give ya a handless pokeball, so if anyone can find a better hand or if you want to make more animations for it, then you can.
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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

Nau but it's far better than anything I could've done and could probably fit better than the modified punch hand sprites that I currently have now, to be honest. I'll give it a try.
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Amuscaria
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Re: (WIP) Pokémon DOOM: Titanium

Post by Amuscaria »

This is slightly off topic, but didn't you make a Touhou mod too? I swear I saw a video of it on youtube sometime ago.
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Big C
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Re: (WIP) Pokémon DOOM: Titanium

Post by Big C »

Is it half as nutbustingly hard as this?



DAMMIT YUKARI!
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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

Eriance wrote:didn't you make a Touhou mod too?
Hmm.. No. I've never played a Touhou game before (and I've actually mentioned this in Off-Topic before), or any sort of shmup for that matter.
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Jimmy
 
 
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Re: (WIP) Pokémon DOOM: Titanium

Post by Jimmy »

I need to play this a lot more extensively but I'd also really like to take a look at the insides of the WAD(s) at some point. They're an odd format, though, and SLumpEd and SLADE3 can't read them. :(
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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

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Amuscaria
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Re: (WIP) Pokémon DOOM: Titanium

Post by Amuscaria »

Lol, not that's not the mode I'm talking about. I saw a mod on Youtube with PinkSilver's avatar on it. You can switch between fire and ice magic attacks and I swore it had some other magic attacks too. I could have sworn there was an image of a touhou character there too, although it would be faulty memory.
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Kate
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Re: (WIP) Pokémon DOOM: Titanium

Post by Kate »

You're probably thinking of Dimension LXXII.
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Xaser
 
 
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Re: (WIP) Pokémon DOOM: Titanium

Post by Xaser »

Any resemblance of Kate's mugshot in LXXII to a Touhou character is purely coincidental. As the person who originally picked said pic out from a random source way back, I can vouch for its semi-originalness. :P

[It's a damn shame the original artist's site (Yosio Factory) disappeared so long ago. Makes it hard to give proper credit.]
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Amuscaria
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Re: (WIP) Pokémon DOOM: Titanium

Post by Amuscaria »

Pink Silver wrote:You're probably thinking of Dimension LXXII.
Yes, that's the one. :D
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Big C
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Re: (WIP) Pokémon DOOM: Titanium

Post by Big C »

Whoa, arcade-y.

Who made those combo-attack Hexen mage staff sprite animations?

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