My latest ZDoom level, 'Decade', is now available.

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My latest ZDoom level, 'Decade', is now available.

Postby Russell_P » Thu Jun 03, 2004 6:12 pm

Just a quick note to let you know my ZDoom level, entitled Decade, is done and available from my website at http://www.duellist.net
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Postby wildweasel » Thu Jun 03, 2004 6:38 pm

YESSSS! *downloads*
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Postby Xaser » Thu Jun 03, 2004 9:55 pm

If this is anywhere near as good as Doom Raider, I'll probably faint. :P
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Postby Cutmanmike » Fri Jun 04, 2004 7:03 am

this guy made doom raider? YOU RULE *downloads*
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Postby Cutmanmike » Fri Jun 04, 2004 7:29 am

Odd, it crashed after a while and gave me this

Code: 00000000
Flags: 00000000
Address: c5b5d019

Windows NT 5.1 Build 2600 Service Pack 1



Nothing else... Oh well nice map, here's a demo
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Postby Csonicgo » Fri Jun 04, 2004 7:40 am

It's amazing how the mapper uses ZDoom Features in a way that doesn't distract from the doom style. it is as if slopes were there all along. 8-)
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Postby Enjay » Fri Jun 04, 2004 10:45 am

I was lucky enough to get a look at this last week. It's a real fight all the way - and all the way is quite a long way. As has been said, the slopes (etc) are very well integrated into the map. It is a great tribute to 10 years of Doom, drawing on Doom looks and style but done in a modern way, employing tricks and features that simply weren't available in '93.

Yet another quality Russell_P map. Image
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Postby HotWax » Fri Jun 04, 2004 1:09 pm

Man, this map doesn't quit. Every time you finish off one group of monsters, a trap opens releasing more monsters to deal with from every side.

BTW, the beginning of the map becomes 10 times easier if you find the shotgun secret before you open the inner door. :roll:
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Postby cccp_leha » Fri Jun 04, 2004 1:34 pm

Very nice, I (who the fuck is that?) approve. :) I really enjoyed the little elements from MAP07, MAP02, MAP10 and E1M1. Can't wait to see the sequel! :wink:
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Postby Russell_P » Fri Jun 04, 2004 6:22 pm

cutmanmike wrote:Odd, it crashed after a while


I don't know why that happened. Prior to release I ran through this map so many times that I lost count and it never crashed once on me. Very odd. Sorry if it caused you any inconvenience.

Thanks for the positive feedback guys, its appreciated :)
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Postby Cutmanmike » Sat Jun 05, 2004 6:53 am

inconvenience? You should play hellspawn with my pc without saving :P
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Postby Giest118 » Sat Jun 05, 2004 11:26 am

*breaths in, breaths out, and takes a few more deep breaths....*

Okay, I have just finished the map. It took me half an hour...

Heh, I LOVE maps where the objective is to kill nearly a thousand monsters! Aaaand this is quite a challenge, too. Cool stuff. My rating is 14.5/10. :P
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Postby Lexus Alyus » Sun Jun 06, 2004 8:13 am

I gotta see this! I love your work man! :D. Your style is really good and Doom raider was just pure geneus ;).

Keep up the good work man :).

:twisted:
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Postby Ixnatifual » Sun Jun 06, 2004 8:37 am

Here's my demo on HMP. Needless to say, I was not impressed.

I assume it's a bug or something, but I was unable to exit the first room.
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Postby Ixnatifual » Sun Jun 06, 2004 9:14 am

Hah. After some trying I found out the door is operated by gunfire. But apart from that it was a great map, even though I didn't make it to the end.
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