[Release] SD3TII (no updates 01/03/12)

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DBThanatos
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Re: [WIP] SuperDoom3: Take II

Post by DBThanatos »

Major Cooke wrote:Truth be told, I couldn't tell if that was a blessing statement or an outright bitch-slap... or something bittersweet.
Neither do I, but meh, what does it matter? To me, it doesnt (as you know already for what we've discussed).

Now, I said I wasnt going to upload another vid, but I thought "if Im ever able to beat this, I need to have it documented somehow"


Straight from the description
AKA "Thisshitwashard"

This is the reason why I didnt record/upload the whole map 15. In the skill Im playing, it can get really hard; this scene, I thought would be impossible, but at the end, I managed to finish it. Now, for each "cut" you see, there were like 30 attempts in between each. Even for the starting one, you only see one failed attempt there at the beginning, while in reality I died dozens of times before managing to clear it enough to save.

I know for many Nintendo-Hard != Fun; that's why you'll have several skills to choose from. In the meantime, I just feel proud because I was able to get past that vicious scene.
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DOOMERO-21
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Re: [WIP] SuperDoom3: Take II

Post by DOOMERO-21 »

soulcube can beat those hordes.
Last edited by DOOMERO-21 on Fri Dec 03, 2010 3:04 pm, edited 1 time in total.
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DBThanatos
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Re: [WIP] SuperDoom3: Take II

Post by DBThanatos »

DOOMERO-21 wrote:soulcube could beat those.
If it was in that skill, obviously.
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DOOMERO-21
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Re: [WIP] SuperDoom3: Take II

Post by DOOMERO-21 »

DBThanatos wrote:
DOOMERO-21 wrote:soulcube could beat those.
If it was in that skill, obviously.
only that moment, previusly i guess for enter to that part i guess will be very dififult, i know that map, i played before....
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TheMistress
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Re: [WIP] SuperDoom3: Take II

Post by TheMistress »

Can't wait for a release, looking great :D.
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Cyanosis
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Re: [WIP] SuperDoom3: Take II

Post by Cyanosis »

Holy shit! Imagine if Doom 3 ended like that.
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DOOMERO-21
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Re: [WIP] SuperDoom3: Take II

Post by DOOMERO-21 »

Cyanosis wrote:Holy shit! Imagine if Doom 3 ended like that.
the result: LAG!
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Cyanosis
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Re: [WIP] SuperDoom3: Take II

Post by Cyanosis »

Exactly, haha.
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DBThanatos
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Re: [WIP] SuperDoom3: Take II

Post by DBThanatos »

Well, no real reason for this vid; I just liked it. Is not even showing what's supposed to be Take II's attractions (i.e. the visual effects). Just a random video of a level I found charming as hell, and in which the flashlight did come useful.

The description wrote:A very simple yet (IMO) especially charming level found in Scythe2.

Here you wont see any monsters fight, nor heavy weapons, I mean, I dont think I fired more than 2 clips of pistol ammo, and most of them were shoots in the darkness.

However, this plus the music that randomly played there, made a great ambiance, that I decided was worth to record. I dont think there's a point in this video besides just showing something I liked how it felt
So, those were to me some nice 3 minutes of playing, 5 minutes of format converting, 35 minutes to upload :P
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DOOMERO-21
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Re: [WIP] SuperDoom3: Take II

Post by DOOMERO-21 »

nice, still the player with the missile state when he use the flashlight??
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Cyanosis
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Re: [WIP] SuperDoom3: Take II

Post by Cyanosis »

Atmospheric, nice choice for music.
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maxashbb
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Re: [WIP] SuperDoom3: Take II

Post by maxashbb »

i test this this is with aeod blood
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Davidos
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Re: [WIP] SuperDoom3: Take II

Post by Davidos »

Wow, the more I see of this mod, the more I want to play it!
Which is something that I cannot say for all of it's predecessors...

This has to be the first Doom 3 to Doom mod that I feel the urge to play... or, at least, tinker with it a bit to fit my standards and then charge in like a personal recreation of F E A R >.>;
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Doomfreak
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Re: [WIP] SuperDoom3: Take II

Post by Doomfreak »

This looks perfect! Everything is so same as in Doom 3. Good work. :D
Spoiler:
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DOOMERO-21
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Re: [WIP] SuperDoom3: Take II

Post by DOOMERO-21 »

Doomfreak wrote:This looks perfect! Everything is so same as in Doom 3. Good work. :D
Spoiler:
remember the doom maps, low hight of the maps, remember the cyberdemon, in doom3 is very big....but here is necesary fix the scale becuase are classic doom maps not doom3 maps....

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