Hacx 2.0 -- Hacxmas Alpha!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hacx 2.0 -- Hacxmas Alpha!
So, I know that the cyberspace levels are getting an overhaul, but are you planning on keeping the textures? I know the existing ones are labelled as needing replaced, but what I mean by "are you keeping them" is using the same general textures, but better versions? Or are you going for a different look entirely? If the former, I can put together some nice looking cyberspace textures by reworking the existing ones to make them not suck.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Those are going to be tossed entirely. Hacx 2.0's got a much different (and improved) look for Cyberspace, since the old textures looked like puke in pretty much all circumstances. To be clear, the "replace this texture" labels are actually meant as a signal for mappers to remove it in any maps they may be working on that have it. They'll be erased from the wad entirely once it's done.
Oh, snap! Looking good so far!Cage wrote:
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Re: Hacx 2.0 -- Hacxmas Alpha!
Well, are there any other graphic assets I could work on?
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Re: Hacx 2.0 -- Hacxmas Alpha!
Most enemy sprites could certainly use some improvement, if you're willing to give it a shot. I've seen some nice Android and Buzzer improvement concepts but they haven't evolved past a single frame or two. Just don't mess with the Mecha Maniac or Terminatrix just yet -- I'm doing some tweaks to the former and the latter is probably going to be replaced at some point.
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Re: Hacx 2.0 -- Hacxmas Alpha!
I'll see what I can do with the enemies, but in the mean time, I threw together this tweak of one of the jar sprites. How does it look (as proof of concept)? Note that it currently doesn't do well with the palette.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Its quite jarring.
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Re: Hacx 2.0 -- Hacxmas Alpha!
I ought to punch you in the vase for that.SamVision wrote:Its quite jarring.
Spoiler:
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Re: Hacx 2.0 -- Hacxmas Alpha!
It was clayrly wanted.NeuralStunner wrote:I ought to punch you in the vase for that.SamVision wrote:Its quite jarring.
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Re: Hacx 2.0 -- Hacxmas Alpha!
You guys are urnbelievable.
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Re: Hacx 2.0 -- Hacxmas Alpha!
No, they're just a bunch of potheads.Scuba Steve wrote:You guys are urnbelievable.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Are you guys smoking pot?
jar heads....
jar heads....
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Re: Hacx 2.0 -- Hacxmas Alpha!
I'm going to hit you all in the face with a piece of pottery!
*ahem*, am I doing it right?
*ahem*, am I doing it right?
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Re: Hacx 2.0 -- Hacxmas Alpha!
Hey, now. No point in getting fired up.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Yeah, don't kiln the messenger.Scripten wrote:Hey, now. No point in getting fired up.
I'm curious what fates await the D-Man, Thorn Thing, Maj, and ICE. Will these be getting sprite/code touchups? The first two seem like they were intended for the old Cyberspace style.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Sorry, I've seem to have stumbled in to the RPS comment section here. I'll go aclay.