[Requent]Starting a Pyro-Cannon Marine Skin

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

[Requent]Starting a Pyro-Cannon Marine Skin

Post by Ghastly »

I've tried a few times, but this is WAY beyond my abilities. I'm trying to make a Pyro-Cannon Marine skin for a viewable weapons add-on for Stronghold, preferably in the style of the BFG Marine, rather than "standard style" (i.e., how he holds the plasma rifle, shotgun, etc.). It doesn't need the gas cannister on the marine's back, that would probably be too much work to be worth it. Would someone be able to start it for me? Here's the pickup sprite:
Image

If the A frame's rotations are in BFG-style, I should be able to simply copy/paste it for the other sprites.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Ethril »

No! Don't do it! It's a trap!
That would pave the way for a Pyro-Cannon zombie, and I don't think the world is ready for that yet.
Spoiler:
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Ghastly »

We already have a Devastator Marine sprite set. We're there already. :P
User avatar
Amuscaria
Posts: 6627
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Amuscaria »

That would probably be the most OPed zombie ever.
User avatar
Xim
Posts: 2084
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Xim »

You'd have to make him have the same amount of health as the zombiemen for it to be remotely fair. Anyways, I might do it if nobody else wants to.
Gez
 
 
Posts: 17830
Joined: Fri Jul 06, 2007 3:22 pm

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Gez »

How about a Strife Sigil zombie? :p
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Ethril »

And then we'll need a Wraithverge zombie... Redeemer zombie (that knows how to use the alternate fire)... Ion Cannon zombie... Flaming Grape Juice zombie... HyperFrag zombie...
And, of course,
Spoiler:
More on-topic:
There's already a sprite of a marine with a flamethrower, including fuel tanks on his back. It's based on the Phobos skin, I believe. Probably wouldn't be too hard to use that for a base/reference.
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by InsanityBringer »

Lets not forget a ultima cannon zombie with 200 hp, making him capable of doing 12000 damage to the player at will!

:P
User avatar
Jimmy
 
 
Posts: 4720
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Jimmy »

Pfft.
Spoiler:
User avatar
NeuralStunner
 
 
Posts: 12323
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by NeuralStunner »

Pfft.
Spoiler:
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by .+:icytux:+. »

NeuralStunner wrote:Pfft.
Spoiler:
MDK does Massacre damage iirc :P
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by InsanityBringer »

but only to one target and it actually has to hit :P
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by Xaser »

What about a Kate zombie that destroys the universe the player resides in?

Of course, everyone knows that Kate is zombie-proof... right? :P
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by XutaWoo »

Jimmy wrote:Pfft.
Spoiler:
Actually...

Check the Resauce wad. :P
User avatar
scalliano
Posts: 2848
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: [Requent]Starting a Pyro-Cannon Marine Skin

Post by scalliano »

Ethril wrote:No! Don't do it! It's a trap!
That would pave the way for a Pyro-Cannon zombie, and I don't think the world is ready for that yet.
That reminds me, need to finish that Devastator zombie ...

Return to “Resources”