"You keep using that word... I do not think it means what you think it means."edward850 wrote:Inconceivable!

"You keep using that word... I do not think it means what you think it means."edward850 wrote:Inconceivable!
So the joke is only mostly dead?edward850 wrote:Blast. I was hoping for at-least a page before someone quoted that.
But as we all know, "to blaithe" means "to bluff"! So there must have been some spiffy new feature, and Doomad showed false screenshots depicting that feature used on not just actors, but on wall switches, in threeee deeee!NeuralStunner wrote:So the joke is only mostly dead?
Spoiler:
phi108 wrote: It still renders surprisingly fast and well, but they can disappear at certain angles, decals aren't possible, and the light doesn't fade as smoothly.
Jebus, talk about over-kill.phi108 wrote:Who needs bumpmapping? Doom can do real 3d walls... (or actor walls).
It sounds suspiciously like you're issuing a challenge to prove you wrong (which inevitably will happen).Graf Zahl wrote:I do. (On the other hand, people so obsessed with this stuff will never make good maps...)
I would just like to mention that my computer still crashes when running ZDoom in software mode, so it is a potential problem.wildweasel wrote:...I don't think I've ever seen a machine that could run GL and not software so I don't see this ever becoming a problem.
Salad Viking wrote:Will voxel models be able to be scaled like regular models can in software? And, once again, will we see voxel brightmaps?
Careful - Graf worked on KDIZD, he knows him some overdetailed crap. :VCrystalWolf wrote:It sounds suspiciously like you're issuing a challenge to prove you wrong (which inevitably will happen).Graf Zahl wrote:I do. (On the other hand, people so obsessed with this stuff will never make good maps...)