
MaxTargetRange with two ranges
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Melvinflynt
- Posts: 184
- Joined: Wed Aug 29, 2007 4:47 pm
- Location: Texas
MaxTargetRange with two ranges
Ok Ive been doing some research but have gotten nowhere. I have a decorate character which I want to have two projectile attacks with different ranges. Missile attack 1 is just normal projectile like an imp. Missile attack 2 I want to be at a closer range. So I see "MaxTargetRange" but I believe that would apply to both missile attacks. Can anyone point me in the right direction? 

Re: MaxTargetRange with two ranges
[wiki]A_JumpIfCloser[/wiki]?
- Melvinflynt
- Posts: 184
- Joined: Wed Aug 29, 2007 4:47 pm
- Location: Texas
Re: MaxTargetRange with two ranges
Yes that worked! Thank you! This is what I ended up with in the end
Spoiler: