[Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
FuzzyBlaze
Posts: 348
Joined: Tue Aug 17, 2010 9:42 am
Location: Sweden

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by FuzzyBlaze »

What weapon should i do next?
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by lukas »

I wonder if a shrinker weapon (like in Duke3d) can be made in Zdoom :?
If it can I suggest that =D
User avatar
FuzzyBlaze
Posts: 348
Joined: Tue Aug 17, 2010 9:42 am
Location: Sweden

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by FuzzyBlaze »

I'll see what i can do, but i can't promise anything.
User avatar
TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by TheMistress »

lukas wrote:I wonder if a shrinker weapon (like in Duke3d) can be made in Zdoom :?
If it can I suggest that =D
Maybe it could,Like in GVH the creeper is very small right
So if you can get the ball you fire and hit the enemy at touch it teleports them into a smaller state or something...I really dunno what i just said actually o-o
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by Xaser »

It can -- Cutman actually made one a while back. Basically it works like that, though -- when you hit a monster, it replaces it with a smaller version that wanders around and gets stomped on. This was even before morphing, too, so that might work better. ;)
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by SamVision »

Make a old fashioned bolt action rifle with sick rifle cocking animations (Diaz 2)
User avatar
FuzzyBlaze
Posts: 348
Joined: Tue Aug 17, 2010 9:42 am
Location: Sweden

Re: [Weapons] Lucario's Weapons - New Q2 Shotgun!

Post by FuzzyBlaze »

Ok, i'll try my best.

Here's an updated Q2 Shotgun.
http://files.drdteam.org/index.php/file ... hotgun.zip
User avatar
Recurracy
Posts: 540
Joined: Fri Dec 19, 2008 12:11 pm

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by Recurracy »

I beat you with the dynamite and I also did it better.
User avatar
TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by TheMistress »

Recurracy wrote:I beat you with the dynamite and I also did it better.
Someone's got a big ego..
+ Also Monolith beat you to the dynamite, And did it WAY better than you :/
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by lukas »

Recurracy wrote:I beat you with the dynamite and I also did it better.
So what? That is no reason for her not to try and make one herself.
Also if you are such a good coder, why not try to give advice and constructive criticism instead of a pathetic comment like "I did it better than you"
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by Captain Awesome »

Recurracy wrote:I beat you with the dynamite and I also did it better.
Image
User avatar
Xim
Posts: 2084
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by Xim »

I'm jealous I wish I was as good at making decorate dynamite as Recurracy.
User avatar
FuzzyBlaze
Posts: 348
Joined: Tue Aug 17, 2010 9:42 am
Location: Sweden

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by FuzzyBlaze »

I beat you with the dynamite and I also did it better.
Your an egoist! No weapon can be better then the other, it depends on how you want it. If i wanted it to be like the blood tnt, i failed. But i don't want it to be like the blood one.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by Ghastly »

Recurracy wrote:I beat you with the dynamite and I also did it better.
I coded it, thank you very much.
User avatar
FuzzyBlaze
Posts: 348
Joined: Tue Aug 17, 2010 9:42 am
Location: Sweden

Re: [Weapons] Lucario's Weapons - Updated Q2 Shotgun!

Post by FuzzyBlaze »

Ghastly, what do you mean? I coded it, you cleaned it.

Return to “Resources”