whats the music from? I love it!DOOMERO-21 wrote:well actualy is more confortable play with keypad than joystick becuase for activate a special move of the fighter is not like the arcade version:JustinC wrote:It would be cool if you put little kung fu shoes on Kang, as its always bothered me that he fights in his socks....lol.
And....Are you making it joypad compatible? I may have missed this in the thread...is that possible?...Not that it would matter to much to me or anything....CrystalWolf wrote:This looks absolutely awful to play, but the ingenuity taken to produce this project up to this point in time is nothing short of stunning. Good job.
for example:
scorpion´s spearl is : moveleft (back) + moveright (forward) at the same time
scorpion´s teleport attack : attack (crouch) + moveleft(back) at the same time
scorpion´s flame attack: attack (crouch) + moveright (forward) at the same time
scorpion´s fatality 1 (the classic ) : altattack (block) +attack (crouch) + moveforward (up) at the same time
new video, scorpion new attack:
ULTIMATE MK 3 TOB
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: MORTAL KOMBAT
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Re: MORTAL KOMBAT (2 FATALITIES OF SCORPION AND 1 DOOMALITY)
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:22 am, edited 2 times in total.
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Re: MORTAL KOMBAT (2 FATALITIES OF SCORPION AND 1 DOOMALITY)
Sorry to say, but "DOOMALITY" is one of the most awkward sounding contrived words I've ever heard... >_<
Might want to just stick with "Fatality" for the time being, I think.
Might want to just stick with "Fatality" for the time being, I think.
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Re: MORTAL KOMBAT (2 FATALITIES OF SCORPION AND 1 DOOMALITY)
Well, fatality, animality, babality... somehow, "doomality" doesnt sound that awkward.
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Re: MORTAL KOMBAT (2 FATALITIES OF SCORPION AND 1 DOOMALITY)
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:22 am, edited 1 time in total.
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Re: MORTAL KOMBAT (2 FATALITIES OF SCORPION AND 1 DOOMALITY)
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:22 am, edited 1 time in total.
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Re: MORTAL KOMBAT (2 FATALITIES OF SUBZERO NOW)
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:23 am, edited 1 time in total.
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Re: MORTAL KOMBAT (2 FATALITIES OF SUBZERO NOW)
You know one day we are going to make a side scroller together with all original graphics?
(....and I still request shoes on Kang,lol.)
(....and I still request shoes on Kang,lol.)
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Re: MORTAL KOMBAT (2 FATALITIES OF SUBZERO NOW)
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:23 am, edited 1 time in total.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:23 am, edited 2 times in total.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
You could stand to make the game select menu a bit more interesting, but the character select screen is pretty neat.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:23 am, edited 1 time in total.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
Incridible work indeed, you never cease to amaze me, i wish you good luck in your journey to complete the coding for multiplayer, i think you'll need it... a lot.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
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Last edited by DOOMERO-21 on Tue Jul 26, 2011 12:23 am, edited 1 time in total.
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Re: MORTAL KOMBAT && ULTIMATE MK 3
Very impressive technologically, I think this is the first beat-em-up ever done in Zdoom.