ULTIMATE MK 3 TOB
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 645
- Joined: Mon Aug 17, 2009 11:37 am
- Location: Chule
Re: ULTIMATE MK 3 TOB
Ya hiciste los FATALITIES?
-
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: ULTIMATE MK 3 TOB
nop, but i will later...hfc2x wrote:Ya hiciste los FATALITIES?
4 bosses.
-
- Posts: 91
- Joined: Sun Jun 15, 2008 8:42 pm
- Location: Looking Over Your Shoulder ;)
Re: ULTIMATE MK 3 TOB
Looks amazing but there are a few glitches here and there and the bosses could use a lot of adjustments. e.g. Granted Motaro's moves could take out a good portion of your life bar, but that should be all the more incentive to reduce the number of times he sends off that fireball.
Anyway, looking forward to future updates bro, you have a great project in your hands
Anyway, looking forward to future updates bro, you have a great project in your hands

-
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: ULTIMATE MK 3 TOB
about motaro, is based from umk3 snes, motaro launch lot of that fireballs fron that version, and other thing the bosses can be defeated only making lot of combos on the corners (but the bosses will try to prevent that with something).Angelofthefallen wrote:Looks amazing but there are a few glitches here and there and the bosses could use a lot of adjustments. e.g. Granted Motaro's moves could take out a good portion of your life bar, but that should be all the more incentive to reduce the number of times he sends off that fireball.
Anyway, looking forward to future updates bro, you have a great project in your hands
Last edited by DOOMERO-21 on Tue Oct 18, 2011 10:48 pm, edited 1 time in total.
-
- Posts: 645
- Joined: Mon Aug 17, 2009 11:37 am
- Location: Chule
Re: ULTIMATE MK 3 TOB
AmazingDOOMERO-21 wrote:
-
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: ULTIMATE MK 3 TOB
i have some plans to launch a demo for this but i am not sure if appear again "michael hardy" XD
i fixed some scripts lines of the fake camera but still need to enhance other thing of that.
i fixed some scripts lines of the fake camera but still need to enhance other thing of that.
Last edited by DOOMERO-21 on Tue Oct 18, 2011 10:48 pm, edited 1 time in total.
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: ULTIMATE MK 3 TOB
You might have to do a bit of tweaking to the decorate now that the latest Tower of Babel version split A_SetProperty.
-
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: ULTIMATE MK 3 TOB
multiplayer
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: ULTIMATE MK 3 TOB
I bet the multiplayer aspects were fun to work with. 

-
- Posts: 43
- Joined: Thu May 12, 2011 1:10 am
Re: ULTIMATE MK 3 TOB
The should have put THIS instead of the "Super Turbo Turkey Puncher" in Doom3.