ULTIMATE MK 3 TOB

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: ULTIMATE MK 3 TOB

Post by hfc2x »

Ya hiciste los FATALITIES?
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: ULTIMATE MK 3 TOB

Post by DOOMERO-21 »

hfc2x wrote:Ya hiciste los FATALITIES?
nop, but i will later...



4 bosses.
User avatar
Angelofthefallen
Posts: 91
Joined: Sun Jun 15, 2008 8:42 pm
Location: Looking Over Your Shoulder ;)

Re: ULTIMATE MK 3 TOB

Post by Angelofthefallen »

Looks amazing but there are a few glitches here and there and the bosses could use a lot of adjustments. e.g. Granted Motaro's moves could take out a good portion of your life bar, but that should be all the more incentive to reduce the number of times he sends off that fireball.

Anyway, looking forward to future updates bro, you have a great project in your hands :)
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: ULTIMATE MK 3 TOB

Post by DOOMERO-21 »

Angelofthefallen wrote:Looks amazing but there are a few glitches here and there and the bosses could use a lot of adjustments. e.g. Granted Motaro's moves could take out a good portion of your life bar, but that should be all the more incentive to reduce the number of times he sends off that fireball.

Anyway, looking forward to future updates bro, you have a great project in your hands :)
about motaro, is based from umk3 snes, motaro launch lot of that fireballs fron that version, and other thing the bosses can be defeated only making lot of combos on the corners (but the bosses will try to prevent that with something).
Last edited by DOOMERO-21 on Tue Oct 18, 2011 10:48 pm, edited 1 time in total.
User avatar
hfc2x
Posts: 646
Joined: Mon Aug 17, 2009 11:37 am
Location: Chule

Re: ULTIMATE MK 3 TOB

Post by hfc2x »

DOOMERO-21 wrote:
Amazing
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: ULTIMATE MK 3 TOB

Post by DOOMERO-21 »

i have some plans to launch a demo for this but i am not sure if appear again "michael hardy" XD


i fixed some scripts lines of the fake camera but still need to enhance other thing of that.
Last edited by DOOMERO-21 on Tue Oct 18, 2011 10:48 pm, edited 1 time in total.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: ULTIMATE MK 3 TOB

Post by Ryan Cordell »

You might have to do a bit of tweaking to the decorate now that the latest Tower of Babel version split A_SetProperty.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: ULTIMATE MK 3 TOB

Post by DOOMERO-21 »

multiplayer



User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: ULTIMATE MK 3 TOB

Post by Ryan Cordell »

I bet the multiplayer aspects were fun to work with. :P
Bourbon Cowboy
Posts: 43
Joined: Thu May 12, 2011 1:10 am

Re: ULTIMATE MK 3 TOB

Post by Bourbon Cowboy »

The should have put THIS instead of the "Super Turbo Turkey Puncher" in Doom3.

Return to “TCs, Full Games, and Other Projects”