ULTIMATE MK 3 TOB
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DOOMERO-21
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- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
ULTIMATE MK 3 TOB
now changed to gzdoom tower of babel becuase now use the action a_setproperty
progress(50%)
progress(50%)
Last edited by DOOMERO-21 on Thu Sep 29, 2011 2:21 pm, edited 17 times in total.
Re: MORTAL KOMBAT
Looks really cool!
Re: MORTAL KOMBAT
Awesome work dude! I'd love to see a FPS based on MK, too. :)
Re: MORTAL KOMBAT
Looks neat. Maybe this expand Zdoom into fighting game modes too. All we need now is a side scroller and a platform Megaman game.
Re: MORTAL KOMBAT
Coding single player AI would probably be one helluva nightmare I imagine...
Re: MORTAL KOMBAT
Wow, I never thought I'd see Mortal Kombat for Doom! Very interesting!
- DOOMERO-21
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Re: MORTAL KOMBAT
that is possible dude my other project (paused) dk for doom is something similar.Eriance wrote:Looks neat. Maybe this expand Zdoom into fighting game modes too. All we need now is a side scroller and a platform Megaman game.
http://www.youtube.com/watch?v=yeYuoixkYCo
Re: MORTAL KOMBAT
hey this mod looks pretty cool
Re: MORTAL KOMBAT
FINISH HIM!
- Cutmanmike
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Re: MORTAL KOMBAT
Hahaha holy crap. Good luck implementing all those fighting moves, good luck indeed!
- InsanityBringer
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Re: MORTAL KOMBAT
Sadly, it has been attempted too many times.JimmyJ wrote:Wow, I never thought I'd see Mortal Kombat for Doom! Very interesting!
most of those previous failures just make a little mk enviroment with mk skins and then just have you fight using doom fists, not being able to stray from a straight line.
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Re: MORTAL KOMBAT
I have no idea how you are going to manage all the moves properly, good luck with that
- DOOMERO-21
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Re: MORTAL KOMBAT
well yeah is a little dificult, but not impossible for the moment i am starting with the basic movements.CaptainToenail wrote:I have no idea how you are going to manage all the moves properly, good luck with that
about how i can control the charatcer, is by a weapon called player_control, the weapon use various buttons.
Re: MORTAL KOMBAT
Any chance you could release a resource pack when this project is finished? Some of those textures look like they would useful for mapping.