ULTIMATE MK 3 TOB

For Total Conversions and projects that don't otherwise fall under the other categories.
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DOOMERO-21
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ULTIMATE MK 3 TOB

Post by DOOMERO-21 »

now changed to gzdoom tower of babel becuase now use the action a_setproperty

progress(50%)
Last edited by DOOMERO-21 on Thu Sep 29, 2011 2:21 pm, edited 17 times in total.
Sodaholic
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Re: MORTAL KOMBAT

Post by Sodaholic »

AWESOME. O_O
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Xim
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Re: MORTAL KOMBAT

Post by Xim »

Looks really cool! :D
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Snarboo
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Re: MORTAL KOMBAT

Post by Snarboo »

Awesome work dude! I'd love to see a FPS based on MK, too. :)
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Amuscaria
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Re: MORTAL KOMBAT

Post by Amuscaria »

Looks neat. :D Maybe this expand Zdoom into fighting game modes too. All we need now is a side scroller and a platform Megaman game.
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Nash
 
 
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Re: MORTAL KOMBAT

Post by Nash »

Coding single player AI would probably be one helluva nightmare I imagine...
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JimmyJ
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Re: MORTAL KOMBAT

Post by JimmyJ »

Wow, I never thought I'd see Mortal Kombat for Doom! Very interesting!
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DOOMERO-21
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Re: MORTAL KOMBAT

Post by DOOMERO-21 »

Eriance wrote:Looks neat. :D Maybe this expand Zdoom into fighting game modes too. All we need now is a side scroller and a platform Megaman game.
that is possible dude my other project (paused) dk for doom is something similar.


http://www.youtube.com/watch?v=yeYuoixkYCo
wwwoosher
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Re: MORTAL KOMBAT

Post by wwwoosher »

hey this mod looks pretty cool :D
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Virtue
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Re: MORTAL KOMBAT

Post by Virtue »

FINISH HIM!
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Cutmanmike
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Re: MORTAL KOMBAT

Post by Cutmanmike »

Hahaha holy crap. Good luck implementing all those fighting moves, good luck indeed!
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InsanityBringer
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Re: MORTAL KOMBAT

Post by InsanityBringer »

JimmyJ wrote:Wow, I never thought I'd see Mortal Kombat for Doom! Very interesting!
Sadly, it has been attempted too many times.

most of those previous failures just make a little mk enviroment with mk skins and then just have you fight using doom fists, not being able to stray from a straight line.
CaptainToenail
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Re: MORTAL KOMBAT

Post by CaptainToenail »

I have no idea how you are going to manage all the moves properly, good luck with that :o
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DOOMERO-21
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Re: MORTAL KOMBAT

Post by DOOMERO-21 »

CaptainToenail wrote:I have no idea how you are going to manage all the moves properly, good luck with that :o
well yeah is a little dificult, but not impossible for the moment i am starting with the basic movements.

about how i can control the charatcer, is by a weapon called player_control, the weapon use various buttons.
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Snarboo
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Re: MORTAL KOMBAT

Post by Snarboo »

Any chance you could release a resource pack when this project is finished? Some of those textures look like they would useful for mapping.

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