Killian Reed [necrobumped]

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JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

Lol. Yeah, I am going to have alot of strange alien races spread throughout the game.... I have a huge interest in anything alien/esoteric/occult/etc....

Edit: Yeah, Zecharia Sitchin is cool, I read a few of his books when I was younger. I have been reading about this stuff for over 15 years. I have even witnesses some strange things myself.
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JustinC
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Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

Constant states of change.
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Tragos
Posts: 624
Joined: Tue Jun 02, 2009 5:59 pm
Location: [Getting frisky with Xeno's]

Re: Killian Reed FPS

Post by Tragos »

Are you sure you never worked on Strife as an artist? Your stuff is still even better, looks nice! :D

Drawing all those rotations must really be tough, do you have a template for it?
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JustinC
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Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

spoone
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Re: Killian Reed FPS

Post by spoone »

So when should we see a demo or something? I'm so ready to play this.
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cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: Killian Reed FPS

Post by cq75 »

The mod's looking great justin, if you'd like some maps from me (when you're ready), let me know.

Just curious, is this mod going to have background music?
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JustinC
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Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

The "Starship" level just has ambient sounds, the rest of the maps will have an mp3 soundtrack. I have 2 musicians doing mainly guitar stuff. As for a demo, I'm not sure since I keep adding and replacing content. At some point I could prolly chop a few things out for a demo, but now I only really have pre-fabricated rooms and objects to work with.
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Killian Reed FPS

Post by Big C »

Oh, wow. You're one productive DooMer, Justin. :D

Two questions:

-What is that bottle of pills looking thing that...Apparently recharged your armor by shaking the bottle like a soda can?
-Why was that guy in the grey armor near the end constantly shaking?
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Killian Reed FPS

Post by Sodaholic »

The mod, screenshots and videos all look really awesome! :) Although one question, are you planning on making videos without using your camera? I'm sorry, but this project is too good to be presented in such a manner. There's plenty of good (and free) video capturing software out there, and it would improve the presentation so much more. Recording with a camera really breaks the immersion and atmospere, and therefore reduces the effectiveness of the video. The bass is lost and everything sounds tinny and quiet, half the screen is cut off sometimes and everything is very low contrast and washed out. Really, it deserves more than this. (this isn't meant to be a bitchy complaint, rather, just some constructive criticism)
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JustinC
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Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

@
Sodahollic wrote:....
I did notice lizardcommando using some recording software I was going to try out. As it is this computer doesn't handle that so well, and I also have some issues with my video card. I am building a giant resource and honestly alot of what you saw in that video has been tossed/updated(Another reason I wanted to show that silly stuff). I am sorta just throwing out "production" videos, sorta why I started titling them "Messing around" and such. So, I don't really mind the low quality videos. I realize you can't hear anything really well but its really not about that at the moment. Once a more "polished" version comes together I'll try to show better quality videos.
Big C wrote:....
-What is that bottle of pills looking thing that...Apparently recharged your armor by shaking the bottle like a soda can?
-Why was that guy in the grey armor near the end constantly shaking?
Thats the "NanoCan". Its a bottle of NanoBots you shake, some then leave the can and get into your armor repairing it.
I have the "Hypospray" for health and the NanoCan as your primary Health and Armor source.
After you inject yourself with the HypoSpray's medicine or Phencyclidine shot the player trembles and shakes while receiving health. The players armor also shakes when the nanobots are repairing it.
(Incidentally I have changed the sprites a bit for the NanoCan already.)

I just realized you were talking about the prisoner thats shaking, lol. Thats Kryton from Red Dwarf. I forget what the thing in his hand is called. I believe I am throwing him out of the map, as well as Mork.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Killian Reed FPS

Post by CaptainToenail »

Haha, Kryton is in this for sure, I'm sold. :)
Also, where are you getting all these corny scifi sound effects? They're great

(maybe you could put in an easter egg cupboard with all of Kryton's heads on a shelf? Add a soundclip too :wink: )
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JustinC
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Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

more crap. prolly gonna keep working on this one a bit, really just a quick job on the first frame.
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cq75
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Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: Killian Reed FPS

Post by cq75 »

A peg leg? Killian Reed with space pirates? probably not what you intended, but it's still pretty awesome to think about.
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JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: Killian Reed FPS

Post by JustinC »

his right leg is bent. he is sort of a vigilante from the mid 90's taken out of a freezer...or something....
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Captain Ventris
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Location: San Antonio, TX

Re: Killian Reed FPS

Post by Captain Ventris »

JustinC wrote:his right leg is bent. he is sort of a vigilante from the mid 90's taken out of a freezer...or something....
New Cacoward category: Best Enemy Description.

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