Spawn ID's like in Hexen are just as bad a crutch as conversation IDs. They need to be supported because Hexen had them.
ZDoom's preferred way of referencing actor classes is the class name. Everything else is just a workaround to make old stuff work.
USDF branch question
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Re: USDF branch question
ZDoom provides alternates to spawn numbers (and even to doomednums) for most purposes.