Spoiler: example code
Spoiler: problem solvedThe arguments of this thing show as "Argument 1", "Argument 2", ... instead of "Start Spawn Number", etc. when you hover over it in DB2. Is there a way to get the titles to show in that too?
Spoiler: example code
Spoiler: problem solvedThe arguments of this thing show as "Argument 1", "Argument 2", ... instead of "Start Spawn Number", etc. when you hover over it in DB2. Is there a way to get the titles to show in that too?
what I'm doing still sounds easier to me, I'd rather just have one config than have a config that depends on another. Especially since there's a lot of stuff in the Skulltag: Doom in Hexen config that I don't need and don't have replacements for.Ceeb wrote:You can write a supplemental config, I believe. Instead of editing the stock ones.
If you don't care about making configs or figuring out how they work, that's fine, but I'd like to know how to make them, and you're not going to talk me out of it.Ceeb wrote:So you do something you're not really supposed to do and wonder why it doesn't work correctly?
I could, but what's wrong with just copying the Skulltag - Doom in Hexen Config and changing/deleting what I don't want? My mod doesn't even use any doom actors, they're just taking up space.NeuralStunner wrote:Make a new Mod_Things.cfg and add that to the includes for the target game & map format.
Code: Select all
title = "argument name";
Spoiler: screenshots