I actually have a problem with it myself, as it isn't flexible (no custom options based on variables/inventory/uservars), and can be a huge pain to add scripted sequences to the options, as you have to assign items conversationIDs, and make an item execute a script in it's pickup state.lukas wrote:Just noticed from your screenshots that you use a custom dialog system. I would suggest you use Strife's dialog system as its quite easy to use and has everything you would need for a RPG. Just my opinion though.
If it was extended, however, I would happily use it.