MYTH- HEXEN RPG~ Images updated #3! 8/5/10

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Demolisher
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10

Post by Demolisher »

lukas wrote:Just noticed from your screenshots that you use a custom dialog system. I would suggest you use Strife's dialog system as its quite easy to use and has everything you would need for a RPG. Just my opinion though.
I actually have a problem with it myself, as it isn't flexible (no custom options based on variables/inventory/uservars), and can be a huge pain to add scripted sequences to the options, as you have to assign items conversationIDs, and make an item execute a script in it's pickup state.

If it was extended, however, I would happily use it.
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lukas
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10

Post by lukas »

Maybe it isn't too flexible, but (at least for me) it's easier than scripting a dialog system from scratch. But that's just my humble opinion. :)
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Sephiron
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10

Post by Sephiron »

Cutmanmike wrote:Speaking of, where are they from? They look cool.
Yes, those are guards. I took the evilknight from realm 667 beastiary and grayscaled them.
lukas wrote:Just noticed from your screenshots that you use a custom dialog system. I would suggest you use Strife's dialog system as its quite easy to use and has everything you would need for a RPG. Just my opinion though.
I'm planning on using Strifes dialogue system, but I haven't been able to find the time to make use of it. I'll start learning about it now.

Because of some scripting mistakes I've made in the past, I stopped working on it for a good while. I think now that I've fixed it (I think) It's safe to start working on detail again.
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lukas
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10

Post by lukas »

Yes, those are guards. I took the evilknight from realm 667 beastiary and grayscaled them.
And If I'm not wrong the evil knight sprites are from Dungeon Keeper. Probably downloaded from here.
I'm planning on using Strifes dialogue system, but I haven't been able to find the time to make use of it. I'll start learning about it now.

Because of some scripting mistakes I've made in the past, I stopped working on it for a good while. I think now that I've fixed it (I think) It's safe to start working on detail again.
If you need any help feel free to PM me, I know about the Strife dialog system. :)
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Sephiron
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Sephiron »

UPDATED MAIN POST!
I'm happy with my progress so far. I'm rewriting the systems right now to make it easier to work with. Also, on the first screenie I put up, you REALLY need to put up your brightness/contrast to see anything. there's a clay-ish round building poking out of the forest walls with a door and two holes in the wall (windows).
Anyways, FEEDBACK PLEASE!
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Lolazer
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Lolazer »

I am ALSO currently working on ideas for the story. Just so you know...
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Sephiron
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Sephiron »

Lolazer wrote:I am ALSO currently working on ideas for the story. Just so you know...
Oh, sup. I haven't seen you in a while :D
If you haven't noticed, I started working on this thing again. I got strife dialog in btw.
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Lolazer
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Lolazer »

Image

Are those birds? I've NEVER seen birds in neither Daggerfall, Morrowind, nor Oblivion, much less a doom mod. AWESOME!

I'm not kidding, that's great attention to detail.

Edit: Are those leaves? I've only seen leaves in Hexen! I've NEVER seen leaves in neither Daggerfall, Morrowind, nor Oblivion, except on every single tree, and I've only seen leaves in almost EVERY Hexen mod I've played!

I'm not kidding, that's great attention to detail.
Last edited by Lolazer on Mon Aug 02, 2010 11:30 am, edited 2 times in total.
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Cutmanmike
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Cutmanmike »

They're leaves blowing off the trees, which happens in Hexen :P
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Lolazer
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Lolazer »

Cutmanmike wrote:They're leaves blowing off the trees, which happens in Hexen :P
...Oh.
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lukas
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by lukas »

Looking at the screenshots I think that the maps need a little more detail...
Though with a mod like this the primary focus is the gameplay.

Also,
Are those birds? I've NEVER seen birds in neither Daggerfall, Morrowind, nor Oblivion, much less a doom mod. AWESOME!

I'm not kidding, that's great attention to detail.
:lol: Did you really think they were birds?
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Lolazer
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Lolazer »

lukas wrote:Looking at the screenshots I think that the maps need a little more detail...
Though with a mod like this the primary focus is the gameplay.

Also,
Are those birds? I've NEVER seen birds in neither Daggerfall, Morrowind, nor Oblivion, much less a doom mod. AWESOME!

I'm not kidding, that's great attention to detail.
:lol: Did you really think they were birds?
Yeah.

*Smacks self repeatedly in the face*
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lukas
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by lukas »

Yeah.

*Smacks self repeatedly in the face*
lukas wrote:Looking at the screenshots I think that the maps need a little more detail...
Though with a mod like this the primary focus is the gameplay.

Also,
Are those birds? I've NEVER seen birds in neither Daggerfall, Morrowind, nor Oblivion, much less a doom mod. AWESOME!

I'm not kidding, that's great attention to detail.
:lol: Did you really think they were birds?
Yeah.

*Smacks self repeatedly in the face*
Oh well... Easy mistake to make.
At least you didn't think they were UFOs and say that Hexen is a sci fi game. :lol:
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Sephiron
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Sephiron »

lol. Yeah, I'm pretty much working on the basics and systems of the whole thing before I go back and add detail.
Also, birds aren't that bad of an idea :O
I might think about it. Then again, I added ambient bird noises in the forest and city and stuff, so does that count?
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Lolazer
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Re: MYTH- HEXEN RPG~ Images updated #2! 7/30/10

Post by Lolazer »

Sephiron wrote:lol. Yeah, I'm pretty much working on the basics and systems of the whole thing before I go back and add detail.
Also, birds aren't that bad of an idea :O
I might think about it. Then again, I added ambient bird noises in the forest and city and stuff, so does that count?
Well that's the thing that disappointed me about the Elder Scrolls series, in each of them you have every animal imaginable, and mods add the other animals, but you can never get any birds, the only thing you can do is pretend that the ones making the
tweeting noises are there, but you can't see.

So, that really wouldn't count, but hey, that's just me.

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