DOOM Rising 3.1 + Classic Patch [DOWNLOAD READY]

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Davidos
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Re: DOOM Rising [DOWNLOAD READY]

Post by Davidos »

CrystalWolf wrote:You know, for about a solid minute, I stared at this topic title and wondered if someone had recreated the Dead Rising mall and tossed in some nifty timed scripting and stuff and cobbled together a decent little mod out of it.
But what did you get? =.=



Well, can't complain... apart from the overly used, boring doom 3 weapons and lacking super shotgun I guess the rest is...
... pretty good...
.... seeing it's the ... same... as... all the other shuffle...
.... m... I'ma shut up now.
CaptainToenail
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Re: DOOM Rising [DOWNLOAD READY]

Post by CaptainToenail »

Yeah, I mean there's nothing wrong with Randomiser mods.

The problem is they mostly use the same resources we have seen countless times before. :?
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dljosef
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Re: DOOM Rising [DOWNLOAD READY]

Post by dljosef »

Speaking of randomizers, I really don't mind ones that leave the weapons alone (I'm not much of a weapons person, anyway), if only because of allowing compatibility with other weapon mods that don't have custom monsters in them already.
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DANZA
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Re: DOOM Rising [DOWNLOAD READY]

Post by DANZA »

Minor fixes and Fat Zombie added, main post updated.
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DANZA
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Re: DOOM Rising [DOWNLOAD READY]

Post by DANZA »

New Version uploaded, Screens and Credits updated.

EDIT: A couple of marine screens added.
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DANZA
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Re: DOOM Rising v1.05b [DOWNLOAD READY]

Post by DANZA »

Minor updates, Credits and Screens updated
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DANZA
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Re: DOOM Rising v1.07 [DOWNLOAD READY]

Post by DANZA »

New version uploaded, Credits and Screens updated
(funny)
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wildweasel
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Re: DOOM Rising v1.07 [DOWNLOAD READY]

Post by wildweasel »

Much as I'd at least like to download and play this, the frequency at which you're updating is a little fast.

[edit] Also, credit KronoS for the weapon sprites.
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DANZA
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Re: DOOM Rising v1.07 [DOWNLOAD READY]

Post by DANZA »

wildweasel wrote:Much as I'd at least like to download and play this, the frequency at which you're updating is a little fast.
[edit] Also, credit KronoS for the weapon sprites.
Thanks! credits are fixed now.
I'll leave 1.07b as the "final" version until i find new content to add. I'm allways updating all my mods/stuff but this seemed more like an antivirus rate of updating than a mod xD.
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DANZA
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Re: DOOM Rising v2.0 [DOWNLOAD READY]

Post by DANZA »

New version released. SSG included ;)
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DANZA
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Re: DOOM Rising 3 [DOWNLOAD READY]

Post by DANZA »

V3 Uploaded. Stats/score system added, new sounds, fixes and more. Download, new screenshots and full changelog on main post.
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wildweasel
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Re: DOOM Rising 3 [DOWNLOAD READY]

Post by wildweasel »

This could actually be a more cohesive, more consistent experience if you'd only get rid of the Heretic, Hexen, and Duke 3D enemies and settled only for ones that fit with Doom. Also, the weapons are severely underpowered, particularly the pistol. Recall if you will that the Doom pistol only takes around two shots to kill the normal zombies and shotgunners. Your pistol takes five shots. Basically, it takes too long to take out anything with this pistol and that makes it very hard to get started in a game.
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DANZA
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Re: DOOM Rising 3.1 + Classic Patch [DOWNLOAD READY]

Post by DANZA »

Sorry for uploading the new version so fast, but v3 didn't felt right especially with the HUGE shotgun ammo drops and the +5 HP per Health Potion wich left soulspheres almost uselless (I shouldn't listen to my "testers" all the time, mostly because they play a lot of QUAKE Live more than DOOM). To compensate the new upload, I added an optional "classic" patch to play without any Hexen/heretic like enemies , for those who didn't like them.
I didn't remove the DUKE enemies because those are just 5 and 3 of them even appear on the 667 DOOM Bestiary (I didn't get mine from there so I don't know how "doomish" their decorate might be in comparison with the ones on this mod), they are aliens/monsters with chaingun/rocketl arms in the same vein as the mancubus, cyberdemon or arachnotron, so there's nothing anticlimatic with them at all. Obiously there is no pigcop or jaguar like face enemies on this if you were afraid of that.
reaperofthelake
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Joined: Thu Dec 18, 2008 1:52 am

Re: DOOM Rising 3.1 + Classic Patch [DOWNLOAD READY]

Post by reaperofthelake »

hey i'm getting this error with the 3.1 version:


Execution could not continue.

Script error, "DOOM Rising -a.WAD:SBARINFO" line 20:
Expected string constant but got identifier 'playername' instead.



i'm using gzdoom 1.4.8
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DANZA
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Re: DOOM Rising 3.1 + Classic Patch [DOWNLOAD READY]

Post by DANZA »

Download the last SVN version here: http://svn.drdteam.org/gzdoom/
That should do it ;)

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