Gez wrote:Hint: put in a [wiki]GAMEINFO[/wiki] lump to make it choose Hexen.wad automatically.
There are some polyobject HOMs when the double-doors slide in the castle entrance on the first map.
MAP02, the secret area with the icon of the defender, behind a tri-eyed skull wall, cannot be opened from the inside. If you get trapped by the closing door, you can't get out.
The fall from the walkway in that same map is not enough to kill you.
Thanks, all have been fixed.
Polyobjects are such a pain. I never had trouble with that moving wall in the second map that you talked about, but I fixed up the existing polyobject anyway just in case. The door in the castle level is another example of something that went wonky somewhere down the road, because that had always worked for me before. I must have flown by it in my final playtests and just missed it. It appears to be fixed now.
I wasn't aware of that GAMEINFO trick, thanks! That's been added as well.
The Ultimate DooMer wrote:
The sapphire wand has a purple dynamic light - you left all of Serpent's light definitions in (which includes the spell that I recoloured the wand shot for), I'd recommend taking out the ones you don't need.
I had no idea what you were talking about for a while ("Serpent definitions? I didn't use any Serpent resources...") until I went and looked and found all of that forgotten stuff there. After trying to figure out where it came from for a half hour, I realized that I had put that in there a long time ago because I thought the lighting in my game was broken or missing (at this point, I didn't know about including lights.pk3... ha!). That was my attempt to try to put all the proper dynamic lights into a game that I thought was missing them

. It's all been removed, sorry about that.
Loved Serpent by the way!
The Ultimate DooMer wrote:
If you take a wrong turn in the big lava pit with the giant stepping stones (rock pillars), you can't get back w/o the chaos device.
Missing texture on one of the steps near the big drop (with lift) in the lava section.
Amazing some of the things you can miss while playtesting your own work. I usually run around in a 'what if the player does this?' mindset but it clearly wasn't working the times I went through that section. Thanks!
The Ultimate DooMer wrote:
The line for the holy relic is not set as repeatable (so if you press it once w/o it you can't open it with it).
ZDoom's default air supply (unlimited) is being used, I'd recommend changing it to 15 seconds.
There's no ammo display for the purple mana and crossbow bolts, I'd use either ACS or
SBARINFO to add a display for those of us who don't use the status bar.
Line has been fixed, it seemed to be missing from just one of the inputs (the last one).
I'm not sure where you've been finding unlimited breathing, as I drown if I linger in water!
And yes, I will likely take a look at SBARINFO. I'm so used to using the fullscreen default status bar that I never really considered this a whole lot.
Thanks for reporting these. They've all been fixed and uploaded.
ETTiNGRiNDER wrote:That was quick. I'll definitely give it a try, but given the above two posts, I think I'll wait for a bugfixed version.
Seeing a bit of interest gave me a lot of motivation to complete it much sooner than I expected! Being in the process of trying to find a job lends a lot of time to do hobbies...
I had hoped that there would be no big issues when I first put it up, sorry it has put you off! I was afraid that might happened if I missed something in my playtests.
neoworm wrote:I played and i liked it. Only few things: Do the staff have really shorter range than mace?
And once more I am going to pimp my resources:

And UltimateDooMer made powered up version for his Serpent Ressurection.
EDIT:
I just finished it - Boss fight is awesome! That mod is how HeXen should have been.
The staff shouldn't have a shorter range. I didn't define any range in the decorate (didn't know it could be easily done if so).
Those spirtes would probably look a bit more appropriate and awesome for the mage version

I might pick those up and put them in somewhere down the road, if that's alright with you!
I'm glad you enjoyed it and didn't run into any problems

I was afraid I wouldn't be able to do anything interesting for a boss fight because of my limited knowledge of scripting, but I like what I came up with.