Music Source

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

What you prefer

FMod?
5
16%
MS GM wave table (MIDI)?
5
16%
OPL Emulation?
7
22%
Timidity++ (GS Emulation)?
15
47%
 
Total votes : 32

Music Source

Postby RaVeN-05 » Wed May 12, 2010 9:46 am

I am use timidity++ GUS Emulation with last official Patches
http://vogons.zetafleet.com/viewtopic.p ... highlight=
(Ultrasound Installation Disks Version 4.11)\
I am satisfied with this music source - to me it hears more alive than other.
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Re: Music Source

Postby Graf Zahl » Wed May 12, 2010 10:35 am

I am using Timidity with EAWPats but there's a handful of tracks where I force use of FMod with SNDINFO's $mididevice command.
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Re: Music Source

Postby SonicIce » Wed May 12, 2010 12:33 pm

Microsoft GS wavetable or Yamaha S-YXG50 softsythnesiser. There really should be a guide for noobs on how to get the others to work.
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Re: Music Source

Postby wildweasel » Wed May 12, 2010 2:09 pm

I prefer the "original" sound of the OPL emulator - that is, when I'm not playing the game with -nomusic to just listen to my own music instead.
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Re: Music Source

Postby RaVeN-05 » Wed May 12, 2010 2:13 pm

So in my head, appear idea. What about to add last official patches v 4.11 released by Advanced Gravis Computer Technology Ltd.
To ZDoom wiki http://zdoom.org/wiki/Using_custom_MIDI_instruments ?
http://heretics-hexens.ucoz.com/GUS411.ZIP
And link looks like http://www.zdoom.org/files/GUS411.ZIP
I think this is true, keep the official version.
What you think :?: =0
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Re: Music Source

Postby Ceeb » Wed May 12, 2010 3:03 pm

I just use the synth for my sound card. It's the sound I'm used to, heh.
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Re: Music Source

Postby NeuralStunner » Wed May 12, 2010 3:05 pm

SonicIce wrote:Yamaha S-YXG50 softsythnesiser.

This. IMO it sounds really nice, too.
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Re: Music Source

Postby RaVeN-05 » Thu May 13, 2010 1:11 am

NeuralStunner wrote:
SonicIce wrote:Yamaha S-YXG50 softsythnesiser.

This. IMO it sounds really nice, too.

How to use Yamaha? or its just sound card needed?
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Re: Music Source

Postby Chris » Thu May 13, 2010 1:44 am

I use a SoundFont called SGM v2, which weighs in at 236 MB. An example of it (contains a megaupload link for download): http://www.youtube.com/watch?v=-UwhEyxFrns

There are ways to convert SF2 to a GUS patch set if needed (Timidity++ doesn't need it converted). However, I believe GUS patches are more limited and won't achieve the full quality of the original soundfont.
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Re: Music Source

Postby DaMan » Thu May 13, 2010 1:59 am

XG, that takes me back. I could never get it to work on XP though. For Doom1 I use the SNES SPCs. Everything else I soundfonts through Timidity.
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Re: Music Source

Postby Graf Zahl » Thu May 13, 2010 2:17 am

Chris wrote:I use a SoundFont called SGM v2, which weighs in at 236 MB. An example of it (contains a megaupload link for download): http://www.youtube.com/watch?v=-UwhEyxFrns

There are ways to convert SF2 to a GUS patch set if needed (Timidity++ doesn't need it converted). However, I believe GUS patches are more limited and won't achieve the full quality of the original soundfont.



I'd like to try that. How do I use soundfonts with Timidity++? Each time I try I just get errors.
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Re: Music Source

Postby Chris » Thu May 13, 2010 2:52 am

Graf Zahl wrote:I'd like to try that. How do I use soundfonts with Timidity++? Each time I try I just get errors.

I use a timidity.cfg which basically has:
Code: Select allExpand view
dir /absolute/path/to/soundfont
soundfont "SGM-V2.01.sf2"
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Re: Music Source

Postby Graf Zahl » Thu May 13, 2010 3:16 am

Thanks.

I'll stick with EAWPats though. Of all the sound fonts and patch sets I tried it produces by far the best output in my opinion.
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Re: Music Source

Postby BouncyTEM » Thu May 13, 2010 6:51 am

I myself use a soundfont known as Crisis GM. It, however, weighs at a GB.
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Re: Music Source

Postby Marisa Kirisame » Thu May 13, 2010 7:01 am

I used to use the same soundfont as Chris, but since I didn't like the sound of it, I got back to eawpats.

Chris wrote:
Code: Select allExpand view
dir /absolute/path/to/soundfont
soundfont "SGM-V2.01.sf2"

Damn! I could have used that 'dir' line to save time with all my other soundfonts.
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