[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
I like this. I've put these frames into the Doom 64 stuff WAD and am now going to play levels with them. Awesomeness is awesome.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Awesome stuff here Cage! Including your avatar. :P
Have you thought about perhaps doing a Doom 64 hands resource sorta thing?
Have you thought about perhaps doing a Doom 64 hands resource sorta thing?
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
I was gonna ask this myself. I would find such a thing incredibly useful for my Hell Worm project.Marty Kirra wrote:Have you thought about perhaps doing a Doom 64 hands resource sorta thing?
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Not sure if anyone has mentioned this but the rear-sight on the 2nd and 3rd shotgun reload animation is off center by quite a bit. It's not aligned with the forward-sight on the barrel. The lower half of the plasma rifle also shows a different vanishing point from the front (the parts with the grating). Other than these things, the coloring is excellent and very consistent with the Doom 64 style. Good work.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Here's a brightmap for that bitching sweet D64 Plasma Rifle recoil frame that a friend of mine made, for anybody who wants it.
Anybody who uses this should credit Kuper Fox.
Edit:
May as well include these too.
Generalized brightmap for the idle frames.
And one for the firing frame. Credit the same guy.
Anybody who uses this should credit Kuper Fox.
Edit:
May as well include these too.
Generalized brightmap for the idle frames.
And one for the firing frame. Credit the same guy.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
I MAY use them.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
These are a great set of graphics and true to the originals. I'll probably use these in some future project.
I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
...Insert awesome face here! That's a kickass idea.Snarboo wrote:I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Sorry to bump this again, but does anyone know where I can find the Doom 64 weapon sprites? I want to compile the new reload animations with the original sprites for a person wad.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
(http://forum.zdoom.org/viewtopic.php?f= ... 52&start=0) For if you have not found it by the time i post this try here. hope this helps.Snarboo wrote:Sorry to bump this again, but does anyone know where I can find the Doom 64 weapon sprites? I want to compile the new reload animations with the original sprites for a person wad.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
IIRC the Unmaker doesn't have a "cooldown" between bursts, like Plasma Gun, in it's original behaviour? Correct me if I'm wrong.Snarboo wrote:I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
I'm planning on fixing the crooked perspective on the Plasma Gun and making a more fluid Chaingun animation, but, unfortunately, I don't have as much free time as I'd like lately
Don't worry, I'll get it done sooner or later
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Nah, the Unmaker can just fire and fire, even if you tap the trigger rather than hold it. It's also a laserbeam so I don't really think it would HAVE recoil...
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
I know, I just thought it would be nifty. :) I was thinking of making a mod with these new frames and changing the Unmaker's behavior.Cage wrote:IIRC the Unmaker doesn't have a "cooldown" between bursts, like Plasma Gun, in it's original behaviour? Correct me if I'm wrong.
Also thanks ItsNatureToDie for that link!
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
Hmm, actually, I don't think the Doom64 Plasma has a cooldown either
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)
And the shotguns don't have reload animations.CaptainToenail wrote:Hmm, actually, I don't think the Doom64 Plasma has a cooldown either