[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

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Xim
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Xim »

I like this. I've put these frames into the Doom 64 stuff WAD and am now going to play levels with them. Awesomeness is awesome.
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Cardboard Marty
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Cardboard Marty »

Awesome stuff here Cage! Including your avatar. :P

Have you thought about perhaps doing a Doom 64 hands resource sorta thing?
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Ceeb
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Ceeb »

Marty Kirra wrote:Have you thought about perhaps doing a Doom 64 hands resource sorta thing?
I was gonna ask this myself. I would find such a thing incredibly useful for my Hell Worm project.
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Amuscaria
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Amuscaria »

Not sure if anyone has mentioned this but the rear-sight on the 2nd and 3rd shotgun reload animation is off center by quite a bit. It's not aligned with the forward-sight on the barrel. The lower half of the plasma rifle also shows a different vanishing point from the front (the parts with the grating). Other than these things, the coloring is excellent and very consistent with the Doom 64 style. Good work. :thumb:
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Ceeb
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Ceeb »

Here's a brightmap for that bitching sweet D64 Plasma Rifle recoil frame that a friend of mine made, for anybody who wants it.

Image

Anybody who uses this should credit Kuper Fox.

Edit:

May as well include these too.

Image

Generalized brightmap for the idle frames.

Image

And one for the firing frame. Credit the same guy.
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ZDG
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by ZDG »

I MAY use them.
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Snarboo
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Snarboo »

These are a great set of graphics and true to the originals. I'll probably use these in some future project.

I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
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Ceeb
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Ceeb »

Snarboo wrote:I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
...Insert awesome face here! That's a kickass idea.
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Snarboo
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Snarboo »

Sorry to bump this again, but does anyone know where I can find the Doom 64 weapon sprites? I want to compile the new reload animations with the original sprites for a person wad.
ItsNatureToDie
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by ItsNatureToDie »

Snarboo wrote:Sorry to bump this again, but does anyone know where I can find the Doom 64 weapon sprites? I want to compile the new reload animations with the original sprites for a person wad.
(http://forum.zdoom.org/viewtopic.php?f= ... 52&start=0) For if you have not found it by the time i post this try here. hope this helps.
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Cage
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Cage »

Snarboo wrote:I was curious, but do you think you could do a recoil frame for the Unmaker similar to the Plasma rifle?
IIRC the Unmaker doesn't have a "cooldown" between bursts, like Plasma Gun, in it's original behaviour? Correct me if I'm wrong.

I'm planning on fixing the crooked perspective on the Plasma Gun and making a more fluid Chaingun animation, but, unfortunately, I don't have as much free time as I'd like lately :P

Don't worry, I'll get it done sooner or later
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Ceeb
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Ceeb »

Nah, the Unmaker can just fire and fire, even if you tap the trigger rather than hold it. It's also a laserbeam so I don't really think it would HAVE recoil...
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Snarboo
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Snarboo »

Cage wrote:IIRC the Unmaker doesn't have a "cooldown" between bursts, like Plasma Gun, in it's original behaviour? Correct me if I'm wrong.
I know, I just thought it would be nifty. :) I was thinking of making a mod with these new frames and changing the Unmaker's behavior.

Also thanks ItsNatureToDie for that link!
CaptainToenail
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by CaptainToenail »

Hmm, actually, I don't think the Doom64 Plasma has a cooldown either :?
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wildweasel
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by wildweasel »

CaptainToenail wrote:Hmm, actually, I don't think the Doom64 Plasma has a cooldown either :?
And the shotguns don't have reload animations.

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