[WIP] Project: Aurora
-
- Posts: 64
- Joined: Mon Jun 01, 2009 9:15 am
Re: [WIP] Project: Aurora
it's a cool effect, i think you should add it, altrough try not to make them look too big, on the shotguns, at least.
in the end, it's your mod.
in the end, it's your mod.
-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
I shrunk the tracer trails down, but still viewable. Now to work on the monsters stuff.marble wrote:it's a cool effect, i think you should add it, altrough try not to make them look too big, on the shotguns, at least.
in the end, it's your mod.
-
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: [WIP] Project: Aurora
Holding down the fire key when switching from the gatling gun will put you in an uncomfortable loop (until you stop firing). Slight bug which nearly got poor ol' Doomguy killed.
-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
Which is also present in eriguns.wad. (Which the weapons were based upon.) I will see if I can get it fixed my self.Slax wrote:Holding down the fire key when switching from the gatling gun will put you in an uncomfortable loop (until you stop firing). Slight bug which nearly got poor ol' Doomguy killed.
-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
Aurora is on hiatus until I can figure out what to do with it. I enjoy the mod, but I personally feel it's missing something. Maybe a change of weapons or a change of how the mod it self will go. We shall see!
-
- Posts: 163
- Joined: Tue Sep 22, 2009 8:52 pm
- Location: Panamá
Re: [WIP] Project: Aurora
Well, what about adding some ponies?Hellser wrote: I personally feel it's missing something.

-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
Ugh. -_-
I'm referring to the weapons and the 'feel' of the wad. Not my obsession with MLP. ._.
I'm referring to the weapons and the 'feel' of the wad. Not my obsession with MLP. ._.
-
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: [WIP] Project: Aurora
OK I kind of like MLP.................... but why add it in something like this? 

-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
What the..danyudanyu0821 wrote:OK I kind of like MLP.................... but why add it in something like this?
At no point did I mention I will add MLP content. -_-Hellser wrote:Aurora is on hiatus until I can figure out what to do with it. I enjoy the mod, but I personally feel it's missing something. Maybe a change of weapons or a change of how the mod it self will go. We shall see!
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [WIP] Project: Aurora
Nor was there a serious suggestion to do so.Hellser wrote:At no point did I mention I will add MLP content. -_-
You're a nooooooooob!

Spoiler:
-
- Global Moderator
- Posts: 2741
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [WIP] Project: Aurora
Guess my sarcasm detector is off today. @_@NeuralStunner wrote:Nor was there a serious suggestion to do so.Hellser wrote:At no point did I mention I will add MLP content. -_-
You're a nooooooooob!<- That emoticon means I'm kidding!
Spoiler:
-
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: [WIP] Project: Aurora
Monstrous Leopard People
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [WIP] Project: Aurora
Hexen 2 did that and it sucked. =PSamVision wrote:Monstrous Leopard People
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: [WIP] Project: Aurora
One ofthe worst frickin' monsters in any game I've played.wildweasel wrote:Hexen 2 did that and it sucked. =PSamVision wrote:Monstrous Leopard People