Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)
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lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Thanks guys. Man, my credits page is going to need to be bigger. Haha.
The fencing I added makes that lake area look much better now. I'll re-upload a new version later today with the new sounds and new textures.
The fencing I added makes that lake area look much better now. I'll re-upload a new version later today with the new sounds and new textures.
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BouncyTEM
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Pretty neat.
My comments:
Water textures tile pretty horribly? Has that been fixed or is it irrelevant?
Shouldn't there be coins going to the monkey button? It took me a minute to figure out you needed to press that to get the blue circle (and monkey!) to appear. I can only imagine how confused a little kid could get.
Also, could be mistaken, but it seems to me that most of the difficulties are pretty useless. Couldn't you just narrow it down to easy, normal, and hard in mapinfo? I struggled to notice any sort of difference between normal, normal+, and hard too.
My comments:
Water textures tile pretty horribly? Has that been fixed or is it irrelevant?
Shouldn't there be coins going to the monkey button? It took me a minute to figure out you needed to press that to get the blue circle (and monkey!) to appear. I can only imagine how confused a little kid could get.
Also, could be mistaken, but it seems to me that most of the difficulties are pretty useless. Couldn't you just narrow it down to easy, normal, and hard in mapinfo? I struggled to notice any sort of difference between normal, normal+, and hard too.
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Enjay
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Speaking of switches, is there a reason that the monkey switch is single use (and therefore stays illuminated) but the triangle maze entry switch is repeatable (meaning it goes out again encouraging it to be used more than once)? IMO, both should be single use.
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lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
I could fix the water texture, but it's not really important at the moment. Maybe after my finals are over, I'll go and fix it.Water textures tile pretty horribly? Has that been fixed or is it irrelevant?
Oh! That's a good idea! I could make those coins appear when the switch is pushed.Shouldn't there be coins going to the monkey button? It took me a minute to figure out you needed to press that to get the blue circle (and monkey!) to appear. I can only imagine how confused a little kid could get.
Yeah, aside from Easy and Normal, everything else doesn't really matter. Is there a way to change it so that only easy and normal only appear?Also, could be mistaken, but it seems to me that most of the difficulties are pretty useless. Couldn't you just narrow it down to easy, normal, and hard in mapinfo? I struggled to notice any sort of difference between normal, normal+, and hard too.
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Gez
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
ClearSkills IIRC.
Then you have to define your two skills. It's not complicated.
Then you have to define your two skills. It's not complicated.
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BouncyTEM
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Yeah. It's not hard.
Alter MAPINFO to this:
Edit: Heh, ninja'd by Gez, but I offered actual code, so, blah. 
Edit2: Saw Enjay's code and tweaked things I thought would be good to have. Yay, Enjay!
Alter MAPINFO to this:
Code: Select all
clearskills
map map01 "Find the Shapes!"
{
levelnum = 1
titlepatch = "WILV00"
next = "EndGame1"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "d_happy"
nocrouch
nojump
nointermission
}
cluster 1
{
flat = "Tabletop"
music = "D_WINNER"
exittext = lookup, "WINTEXT"
}
skill measy
{
SpawnFilter = "Easy"
PicName = "M_ROUGH"
ACSreturn = 1
Key = e
}
skill mnormal
{
SpawnFilter = "Normal"
PicName = "M_HURT"
ACSreturn = 2
Key = n
}
Edit2: Saw Enjay's code and tweaked things I thought would be good to have. Yay, Enjay!
Last edited by BouncyTEM on Sat May 15, 2010 5:36 pm, edited 2 times in total.
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Enjay
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Try adding this to your MAPINFO. I think it just uses the defaults for everything (with a slight adjustment for your skill names). I typed it quickly though.
[edit] but not quickly enough it would seem - beaten by Bouncy and Gez
[/edit]
Code: Select all
clearskills
skill Easy
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Easy"
PicName = "M_ROUGH"
ACSreturn = 1
Key = e
}
skill Normal
{
AmmoFactor = 1
DamageFactor = 1
aggressiveness = 0
SpawnFilter = "Normal"
PicName = "M_HURT"
ACSreturn = 2
Key = n
}-
lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Sweet! Thanks guys! I really appreciate all the support I'm getting. You guys are awesome! 
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BouncyTEM
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Also, whipped these up as quickly as I can. Granted, they're not perfectly 100% in your style anymore, but they tile...




Your call on using them.




Your call on using them.
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lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Good enough to me. They look close enough to the originals. I will use them. Thanks.
BTW, you're missing the FWATER4 texture.
...Ok, I just imported them, but the animation screws up. Black lines appear in the water.
BTW, you're missing the FWATER4 texture.
...Ok, I just imported them, but the animation screws up. Black lines appear in the water.
Last edited by lizardcommando on Sat May 15, 2010 6:08 pm, edited 1 time in total.
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Captain Ventris
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
I'll be honest, I kind of want, like, 50 levels of this.
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BouncyTEM
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
Oops, did a typo.

Edit: Aww, really? Hold on, I got them to work in my version. I'll whip up a wad quickly.
And, I do agree with Ventris. So much so, I may actually go and make a level myself, despite never having made a doom level before.
edit2: here's that wad.
http://dl.dropbox.com/u/3238714/waterreplacement.wad

Edit: Aww, really? Hold on, I got them to work in my version. I'll whip up a wad quickly.
And, I do agree with Ventris. So much so, I may actually go and make a level myself, despite never having made a doom level before.
edit2: here's that wad.
http://dl.dropbox.com/u/3238714/waterreplacement.wad
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lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
I just need to make, maybe, two or three more characters, record their voices, and then make some more textures then I suppose it would be good to go for custom levels. But that's going to have to wait until I get the fixed initial release out.
EDIT: Thanks for the water textures, Bouncy!
I suppose I could put the Exterminator mod on a temporary hiatus for this. I've kinda got it at a place where I'm happy with where it's at right now. I finally replaced that Baron of Hell for it...
EDIT: Thanks for the water textures, Bouncy!
I suppose I could put the Exterminator mod on a temporary hiatus for this. I've kinda got it at a place where I'm happy with where it's at right now. I finally replaced that Baron of Hell for it...
Last edited by lizardcommando on Sat May 15, 2010 6:17 pm, edited 1 time in total.
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BouncyTEM
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
No problem! Glad to have helped.
Also, I recognize some of the midis you used. All I know on who to credit is "Y.Kitagami". Don't know where you got D_HAPPY from.
Speaking of D_HAPPY...OGG'd it so it took less space. Granted, only 200 KB difference, but, none-the-less.
Also, I recognize some of the midis you used. All I know on who to credit is "Y.Kitagami". Don't know where you got D_HAPPY from.
Speaking of D_HAPPY...OGG'd it so it took less space. Granted, only 200 KB difference, but, none-the-less.
Last edited by BouncyTEM on Sat May 15, 2010 6:38 pm, edited 2 times in total.
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lizardcommando
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Re: Mr. Hoppington's Shape Search - A Kid's Doom mod (releas
The Happy music came from a Half-Life mod called Scientist Hunt.
New version has been uploaded.
New version has been uploaded.
Last edited by lizardcommando on Sat May 15, 2010 6:43 pm, edited 1 time in total.