(Resources)The works of David G

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Snarboo
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Snarboo »

I might just have to use some of your stuff, INTD. This is all really cool. :D
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

What dose everyone think of this touch up of hans?

EDIT: Seouisly folks what do you think, i will continue working on him once i know.
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Last edited by ItsNatureToDie on Sat Apr 24, 2010 9:09 pm, edited 2 times in total.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

As for Trans? well lets say I got him down to a science. (I know it is suppose to be green too but this on is from a wolfenstein mod Coming of a Storm. God damn that mod kicks ass!)
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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

What Files would you need to make the chaingun sound powerful like the one in Doom64?(Yes I do have the DSPISTOL WAV already)
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:
ItsNatureToDie wrote:It is time!
You know what time it is!
You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.
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Recurracy
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Recurracy »

That grenade launcher is nice. I'm pretty sure I'm gonna use it.
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ZDG
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

HOLY SHIT XDEATH FRAMES COMING FROM EVERYWHERE.
...

Lol. Really, i like these a lot.
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SoulCrow
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by SoulCrow »

INTD: Try using the 'edit' button in the future, rather than quadruple posting.
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

ItsNatureToDie wrote:You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.
Ah, didn't spot the modified BFG stock - thought you'd just amalgamated Neo's back sprites with the rest. I'll sort that out later.

EDIT: OK, now it really is time! :oops: BTW Do you want me to submit this to R667 for you?
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ZDG
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

The exploding bfg makes me want to do a "All doom2 weapons are destroyable" mod.
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Mr.Green
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Mr.Green »

ZDG wrote:The exploding bfg makes me want to do a "All doom2 weapons are destroyable" mod.
There is one http://forum.zdoom.org/viewtopic.php?f= ... 77&start=0
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ZDG
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

Oh, crap i forgot it.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:
ItsNatureToDie wrote:You forgot to use the modified sprites on the bfg guy i posted when i said "It Was Time" just to let you know.
Ah, didn't spot the modified BFG stock - thought you'd just amalgamated Neo's back sprites with the rest. I'll sort that out later.

EDIT: OK, now it really is time! :oops: BTW Do you want me to submit this to R667 for you?
Go 4 it! :)
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Done.
Happy to see a work of art come to life and into mods all over. :cheers: to work well done gents.(not to forget neoworm as well)
Last edited by ItsNatureToDie on Sat Apr 24, 2010 1:00 pm, edited 1 time in total.

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