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I've been working on some player skins for Brutal doom, & I'm using your marine rotations for the 6, 7, & 8 angles. Problem is, I can't seem to animate a correct walking rotation that reflects the 6 angle.
Spoiler:
Rotations.PNG
Do you think you could make the A, B, & C walking frames for angle6 marine?
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Ravick wrote:Cool! It was nonsense that any guy with different gun had aa diferent uniform.
Recognition. It's not a "realism" trait at all, it's a gameplay one. It's problematic when you can only tell enemies apart after they attack... A gun wouldn't be that quickly notable.
Also, it's not unusual to have different branches of the same uniformed services wearing different uniforms and issued with different weapons and kit anyway.
I mirrored the legs of angles 2 & 3 for your angles 7 & 8, but it doesn't look quite right. If you could come up with walking animations for 6, 7, & 8, that are correct to their opposing angles (2, 3, & 4) I would be eternally greatful.
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@Tormentor667: Will do
@Ravick: I will see what i can do
@Devastator: Yes you may use them and in regards of walking frames, that is something that has been in the works for a while, the biggest pain in the ass right now is the rifle movement and the helmet, but with a scanner, that is no longer a stopping point for me, I will see what i can do.
Now here is a full set of pain rotation for the imp.
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Oh cool, glad somebody got on it. Asked about it almost a year ago (dang) around the time David was busy so it didn't work out. Glad this is back as well though.
Not a randomizer, but a resource. 'Cause at the moment, if anyone wanted to add alternate deaths to his mod he'd have to dig through Brutal Doom, Beautiful Doom and a few others.
Sorry for the big botta-bump, but I just redid that "[with] shitty mancubus death" sheet.
And yes, the ribcage is collapsing in itself; otherwise, it looks as if he is barely holding himself up .
No biggie, definitely an awesome improvement . Anyways, I shall show off a bit of work in progress since I don't want to replay on this thread without something to show for it. By the way, I apologize for not getting anything worth-wild done here this time.
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