(Resources)The works of David G

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Devastator
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Re: (Resources)The works of David G

Post by Devastator »

I've been working on some player skins for Brutal doom, & I'm using your marine rotations for the 6, 7, & 8 angles. Problem is, I can't seem to animate a correct walking rotation that reflects the 6 angle.
Spoiler:
Do you think you could make the A, B, & C walking frames for angle6 marine? :wub:
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NeuralStunner
 
 
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Re: (Resources)The works of David G

Post by NeuralStunner »

Ravick wrote:Cool! It was nonsense that any guy with different gun had aa diferent uniform.
Recognition. It's not a "realism" trait at all, it's a gameplay one. It's problematic when you can only tell enemies apart after they attack... A gun wouldn't be that quickly notable.
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Enjay
 
 
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Re: (Resources)The works of David G

Post by Enjay »

Also, it's not unusual to have different branches of the same uniformed services wearing different uniforms and issued with different weapons and kit anyway.

But, yeah, what NeuralStunner said.
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Devastator
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Re: (Resources)The works of David G

Post by Devastator »

Here's a better idea of what I'm talking about
Spoiler:
I mirrored the legs of angles 2 & 3 for your angles 7 & 8, but it doesn't look quite right. If you could come up with walking animations for 6, 7, & 8, that are correct to their opposing angles (2, 3, & 4) I would be eternally greatful.
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ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

@Tormentor667: Will do
@Ravick: I will see what i can do
@Devastator: Yes you may use them and in regards of walking frames, that is something that has been in the works for a while, the biggest pain in the ass right now is the rifle movement and the helmet, but with a scanner, that is no longer a stopping point for me, I will see what i can do.

Now here is a full set of pain rotation for the imp.
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JoeyTD
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Re: (Resources)The works of David G

Post by JoeyTD »

David G.... Keep it up.
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Tormentor667
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Re: (Resources)The works of David G

Post by Tormentor667 »

JoeyTD wrote:David G.... Keep it up.
Oh yes!
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printz
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Re: (Resources)The works of David G

Post by printz »

All these sprite variations might work well for a Doom enhancer mod type I guess.

Frankly, what the heck. Why doesn't someone assemble all these resources together into a death state randomizer mod?

Keep it up!
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Enjay
 
 
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Re: (Resources)The works of David G

Post by Enjay »

printz wrote:someone
Don't let me stop you. ;)
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Tormentor667
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Re: (Resources)The works of David G

Post by Tormentor667 »

printz wrote:someone
Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105
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Akira_98
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Re: (Resources)The works of David G

Post by Akira_98 »

Oh cool, glad somebody got on it. Asked about it almost a year ago (dang) around the time David was busy so it didn't work out. Glad this is back as well though. :)
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Ghastly
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Re: (Resources)The works of David G

Post by Ghastly »

Tormentor667 wrote:
printz wrote:someone
Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105
Not a randomizer, but a resource. 'Cause at the moment, if anyone wanted to add alternate deaths to his mod he'd have to dig through Brutal Doom, Beautiful Doom and a few others.
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Minigunner
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Re: (Resources)The works of David G

Post by Minigunner »

Sorry for the big botta-bump, but I just redid that "[with] shitty mancubus death" sheet.
Image
And yes, the ribcage is collapsing in itself; otherwise, it looks as if he is barely holding himself up :? .
ItsNatureToDie
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Re: (Resources)The works of David G

Post by ItsNatureToDie »

No biggie, definitely an awesome improvement :) . Anyways, I shall show off a bit of work in progress since I don't want to replay on this thread without something to show for it. By the way, I apologize for not getting anything worth-wild done here this time.
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JoeyTD
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Re: (Resources)The works of David G

Post by JoeyTD »

O.O
Looks like skin 687 on skulltag forums is getting a update.

When your done with them.

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