Spoiler:Do you think you could make the A, B, & C walking frames for angle6 marine?

Spoiler:Do you think you could make the A, B, & C walking frames for angle6 marine?
Recognition. It's not a "realism" trait at all, it's a gameplay one. It's problematic when you can only tell enemies apart after they attack... A gun wouldn't be that quickly notable.Ravick wrote:Cool! It was nonsense that any guy with different gun had aa diferent uniform.
Spoiler:I mirrored the legs of angles 2 & 3 for your angles 7 & 8, but it doesn't look quite right. If you could come up with walking animations for 6, 7, & 8, that are correct to their opposing angles (2, 3, & 4) I would be eternally greatful.
Oh yes!JoeyTD wrote:David G.... Keep it up.
Don't let me stop you.printz wrote:someone
Ghastly is already at itprintz wrote:someone
Not a randomizer, but a resource. 'Cause at the moment, if anyone wanted to add alternate deaths to his mod he'd have to dig through Brutal Doom, Beautiful Doom and a few others.Tormentor667 wrote:Ghastly is already at itprintz wrote:someoneFeel free to help him
http://forum.realm667.com/viewtopic.php?f=3&t=1105