(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
A good start but the gloves are obviously just recoloured Strife ones. The Doom gloves do not have an open back and are more "ruffled" at the wrist.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
The last complaint is fine but come on, they're on fire. How would they not be hole-y? 

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Still not perfect, but I figured I'd give it a touch-up or two.

Didn't care much for the pure-yellow frames -- hopefully these are a bit better. The gloves took a lot longer than I thought and I got kinda tired of working, so the backs still aren't 100% accurate. Hopefully it'll be hard to notice when they're waving around frantically.
Thanks, David -- heck of a potential this one has!

Didn't care much for the pure-yellow frames -- hopefully these are a bit better. The gloves took a lot longer than I thought and I got kinda tired of working, so the backs still aren't 100% accurate. Hopefully it'll be hard to notice when they're waving around frantically.

Thanks, David -- heck of a potential this one has!
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
And thank you for making the gloves suck less and more doom like.Xaser wrote:Still not perfect, but I figured I'd give it a touch-up or two.
Didn't care much for the pure-yellow frames -- hopefully these are a bit better. The gloves took a lot longer than I thought and I got kinda tired of working, so the backs still aren't 100% accurate. Hopefully it'll be hard to notice when they're waving around frantically.
Thanks, David -- heck of a potential this one has!

EDIT: a bit of touching up here and there.
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Last edited by ItsNatureToDie on Fri Jun 11, 2010 7:40 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
maybe make the skin look a little red/burned around the fire? as it kinda looks like there is just fire burning but the skin is not getting damaged at all 
and maybe make the flame a little more red? as in doom fire is kinda red, if you look at the red torch, the explosions, lost souls, the only exception is the archvile fire but i suppose that is some magic shit

and maybe make the flame a little more red? as in doom fire is kinda red, if you look at the red torch, the explosions, lost souls, the only exception is the archvile fire but i suppose that is some magic shit

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Honestly, it needs better dithering, if it's going to use a limited palette like that. The banding in the flames is killing me 



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Re: Project Malbogia: the works of David G (ItsNatureToDie)
@+:icytux:+: do not forget about the fire barrier, it too is yellow.
@ Caligari_87
: I will go for a Noise dithering in this case(http://graphicssoft.about.com/od/glossa ... hering.htm).
@ Caligari_87

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
hmm...this is all great here. I wonder...their is a chainsaw zombie...why not a double chainsaw zombie? I made a decorate of it. No sprites though...
I'm trying to see if I can make a grenade launcher zombie from skulltag at the moment....
ItsNatureToDie, what do you think if your available anytime you have?


ItsNatureToDie, what do you think if your available anytime you have?



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Re: Project Malbogia: the works of David G (ItsNatureToDie)
How the hell would a double chainsaw zombie work? Using two chainsaws at once would be next to impossible. They'd be heavy and unwieldy and with only one arm a piece it would be incredibly hard to follow through.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Umm.... Kinda looks like...... No, I wont say....

Much better...
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I'd cry "PERVERT" but I've already commented in this thread elsewhere on a similar issue.


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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Zero X. I didn't mean it like that...I'm talking about the double blade chainsaw weaponZero X. Diamond wrote:How the hell would a double chainsaw zombie work? Using two chainsaws at once would be next to impossible. They'd be heavy and unwieldy and with only one arm a piece it would be incredibly hard to follow through.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
My bad. Though apart from the fact that Doom 64 had one, that's not a particularly practical idea either (for anything other than tearing apart zombies/demons/other living [or undead] creatures).
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I still want a dual chainsaw zombie now. 
Maybe the one used in (Snarboo's?) cmdosdm2.wad, which was also used at the smg's altfire in Xaser's zharky_x.wad. That looks like it'd be able to be dual wielded.
And still, dual chainsaws.

Maybe the one used in (Snarboo's?) cmdosdm2.wad, which was also used at the smg's altfire in Xaser's zharky_x.wad. That looks like it'd be able to be dual wielded.
And still, dual chainsaws.

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I was working on a marine skin for DE's dual-bladed chainsaw, a while ago. I was going to pick it back up next weekend.XutaWoo wrote:I still want a dual chainsaw zombie now.