(Resources)The works of David G

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ItsNatureToDie
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Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Holy shit, this guy is unstoppable! :D

As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.
Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

Nice! I can wait, the DECORATE's done anyway, just so you know :)
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Shadelight
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Shadelight »

Wow, a lot of these are really cool. :D
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know :)
May I see?
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

For your perusal:

Code: Select all

actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}
ItsNatureToDie
Posts: 222
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:For your perusal:

Code: Select all

actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}
Awsome :) , though I think it should drop the BFG once killed IMO. Otherwise looking good :thumb:

EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
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scalliano
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Location: Ireland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.
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MartinHowe
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by MartinHowe »

I have to say, somebody who likes spriting in quantity and is good at it is a rare find :D
This is good work and IMO worthy of special praise 8-)
LOL @ caco intestines, didn't know they had 'em :lol:
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neoworm
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Location: Czech Republic

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by neoworm »

My improvement for his back.
Image
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

neoworm wrote:My improvement for his back.
Image
:o Nice improvment there.

EDIT: Just go to the last down load wad post for the BFG commando
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Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.
Kind of what i had in mind, but with a twist. :lol:
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neoworm
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by neoworm »

I will look at it tomorrow.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

neoworm wrote:I will look at it tomorrow.
Alright.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.

EDIT: not doing anything more for him right now
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Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

ItsNatureToDie wrote:exploding BFG
Fiendish! That's an idea that deserves a mod in itself!

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