(Resources)The works of David G

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
ZDG
Posts: 918
Joined: Sat Jan 02, 2010 12:01 pm
Location: in SlumpEd

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

The exploding watcher looks good.
User avatar
Blaskowitz
Posts: 316
Joined: Mon Dec 21, 2009 10:15 pm
Location: On planet Char

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Blaskowitz »

Ditto
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Here is my start on the heavy weapons dude attack frame as if he was holding a rifle of some sorts and a start of a new set of commando variants.
You do not have the required permissions to view the files attached to this post.
User avatar
Xim
Posts: 2088
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Xim »

Wow, I just got around to checking out all these sprites you've made. This is some very awesome work!
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Captain Awesome »

That's a great idea, David. Can't wait to see a full set. :D
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

In the mean time i felt this was necessarily.
You do not have the required permissions to view the files attached to this post.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by NeuralStunner »

Why dose he seem to get more tan and less grayish as he dies? Is this intentional?
zdude
Posts: 115
Joined: Thu Jun 12, 2008 3:06 pm

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by zdude »

It's intentional. Take a look at the death frames on the current version of the Soul Harvester.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by XutaWoo »

NeuralStunner wrote:Why dose he seem to get more tan and less grayish as he dies? Is this intentional?
His skin's falling off, dude. :P
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by NeuralStunner »

XutaWoo wrote:His skin's falling off, dude. :P
Really? Looks like a rapid deterioration of melanin to me. :P
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Hey could anyone give the Arachnatron here an oh shit kind of expression while looking at its exploding part? Right now it looks kind of constipated. See i suck with designing brain like texture of these monsters. Also could that very person(anyone else for that matter) show me a few pointers on how they dealt with this foe design.(step by step type shit and whatever) I stuck on this.

My thanks to anyone who dose.
You do not have the required permissions to view the files attached to this post.
User avatar
Recurracy
Posts: 557
Joined: Fri Dec 19, 2008 12:11 pm

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Recurracy »

Yeah, give him a butthurt expression. Do it.
Jinal
Posts: 317
Joined: Sun Apr 06, 2008 2:51 pm

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Jinal »

I have a suggestion...

What about creating new gibs and freeze/burning/melting/dissolving death effects?
User avatar
ZDG
Posts: 918
Joined: Sat Jan 02, 2010 12:01 pm
Location: in SlumpEd

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

Jinal wrote: What about creating new gibs
Most doom2 monsters are already done, check the posts.
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by .+:icytux:+. »

burn and dissolve would be pretty nifty if you could pull off. :)

Return to “Resources”