
(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
try doing a xdeath for the revenant from eriances DeathIncarnate as a base 

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Icy: Eriance already did one of those. 

Spoiler:
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
David G...I must jump on the bandwagon and say AWESOME STUFF!
Have you ever considered doing Heretic/Hexen edits as well? Was wondering what could come out from your talent in those two games. 


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Re: Project Malbogia: the works of David G (ItsNatureToDie)
EVERYONE
YAYex.infernis wrote:must jump on the bandwagon and say AWESOME STUFF!:
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Creating a dark devil to go complete with the dark imps. which one would you all like to see? An FYI the forum will be slightly rearranged to were have to check back every page to see improvements and not expect 5 new posts of me me me before you guys get a chance to respond so are aware.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
My brain had a lot of fun attempting to parse this sentence.ItsNatureToDie wrote:An FYI the forum will be slightly rearranged to were have to check back every page to see improvements and not expect 5 new posts of me me me before you guys get a chance to respond so are aware.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Wow, just, wow. These Sprite Edits are really, really awesome. And the Speed at which you create them... just wow.
I hope these get added to the monsters soon.
As for the dark devil, I'd prefer the one on the right. The other one looks like a dark imp with more spikes.
I hope these get added to the monsters soon.

As for the dark devil, I'd prefer the one on the right. The other one looks like a dark imp with more spikes.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I was thinking the same thing myself.Doom64hunter wrote:As for the dark devil, I'd prefer the one on the right. The other one looks like a dark imp with more spikes.

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Yes. The grin certainly looks devilish. 

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I don't like the eyes, though. Try various eyes on it, even the mancubus ones.
EDIT:
Mancu-face works, dude.
EDIT:
Mancu-face works, dude.
Last edited by The_Funktasm on Mon Apr 26, 2010 12:13 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Two comments:ItsNatureToDie wrote:It is time!scalliano wrote:Fiendish! That's an idea that deserves a mod in itself!ItsNatureToDie wrote:exploding BFG
1. I really think the boots should be more separate from the armor. Being all of the same blue, it gives him a Hans Grosse look. Darker boots would make it look more Doomish and less plastic.
2. Shading issue on the 8 (and to a lesser extent, the 3/7) firing frame. The green-lit areas are not always those where the light from the projectile would fall. This is particularly notable on the 8's left boot, where it's the areas to the front that are dark, and to the back that are lit by the green glow.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Quite simple:ItsNatureToDie wrote:@ Tormentor667: As soon as i can figure out how to post monsters on your site.
1st, download the original monster
2nd, add your alternative deaths and change the DECORATE
3rd, post it in the realm667.com forums

And most propably, it will get approved

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
are the boots dark and less plastic enough? and firing for frame A8:
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Last edited by ItsNatureToDie on Mon Apr 26, 2010 2:38 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Boots are good. I like the bright armor though. More noticable. 

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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Why can't they be black? They're still in the 240-243 range, aren't they? Try 244-247, or even 5-8.