1 & 3) I'd like to implement these, but they're harder to do than I thought they would be. Both cases bring up problems with the inventory functions - for 1), TakeInventory() doesn't work with powerups. And for 3), GiveInventory() doesn't work with powerups if you want to give them multiple times, unless I put the function in a for() loop. In short, these are doable, but require a bit of work.KILLER2 wrote:I have some suggestions for your mod:jimmy91 wrote: stuff
1)disabling a spell to recover mana or to quickly activate another spell without the need to wait
2)i think zeal is a bad idea,as it is slowing the game down
3)activating a spell when low on mana (say,if you have 5 mana,you still can activate the spell for 5 seconds)
2) It stays. It's supposed to teach you to moderate your usage of Omega - you can't use it all up at once or that'll make the game way too easy. If it really bugs you, try an easier difficulty level.