Yep. Respawne FTW! Hard as, well, hell, but the weapons alone are well worth it..+:icytux:+. wrote:isnt DavidPH in the contest aswell?
[Contest] Doom Mutator Contest 2!
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Re: [Contest] Doom Mutator Contest 2!
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Re: [Contest] Doom Mutator Contest 2!
Speaking of which...
New version! Now with SBARINFO and 10x health/armor! (It still isn't even remotely fair.)
Download: http://files.drdteam.org/index.php/file ... ne-r35.pk3
New version! Now with SBARINFO and 10x health/armor! (It still isn't even remotely fair.)
Download: http://files.drdteam.org/index.php/file ... ne-r35.pk3
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Re: [Contest] Doom Mutator Contest 2!
What they can't do in damage, they do in numbers...DavidPH wrote:(It still isn't even remotely fair.)
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Re: [Contest] Doom Mutator Contest 2!
Already ruling out David huh? Someone is quite confident of their mod!wildweasel wrote:Yeah, damn it, somebody's got to win this thing, whether it be me, Xaser, or Jimmy! =P
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Re: [Contest] Doom Mutator Contest 2!
I'm not saying David's mod isn't great in its own right, I'm just saying that I don't quite think it's in the same league as Omega or Parkour.
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Re: [Contest] Doom Mutator Contest 2!
I'm inclined to agree. (Well, other than being great even in its own right.) Heck, I still think of Respawne as little more than a (glorified?) joke-wad. (Not that it isn't fun, but come on. Monsters that spawn more of themselves? Fast weapons? Infinite ammo? This stuff got old before DeHackEd did! )
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Re: [Contest] Doom Mutator Contest 2!
Well, yeah, if I had to choose between three of these it would be Parkour, Style, or Omega. I just thought it was funny how David was originally left out. Last year, I know there were a lot more than just 4 entries though.
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Re: [Contest] Doom Mutator Contest 2!
Just for the record, I still intend to make a submission to the contest. I don't expect to win, but what I'm planning is quite different to everything else here, so I'd appreciate a deadline being set before the judging commences. Cheers.
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Re: [Contest] Doom Mutator Contest 2!
OK...
There does not seem to be a rule against jokewads, so...
This is by FAAARRR the least serious contibution to the contest
My reason for creating this, is because I'm a little tired of hearing people gripe about the Pain Elemental (A few WADs I've played complained about it so...)
Basically, this mod will make you love Pain Elementals, by replacing them with giant lost souls, that spit out Pain Elementals, that spit out lost souls, that spit out more lost souls! Thankfully, they will attack eachother (Sibling Rivalry LOL!)
There does not seem to be a rule against jokewads, so...
This is by FAAARRR the least serious contibution to the contest
My reason for creating this, is because I'm a little tired of hearing people gripe about the Pain Elemental (A few WADs I've played complained about it so...)
Basically, this mod will make you love Pain Elementals, by replacing them with giant lost souls, that spit out Pain Elementals, that spit out lost souls, that spit out more lost souls! Thankfully, they will attack eachother (Sibling Rivalry LOL!)
Spoiler: SCREENEYAnd the file.
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Re: [Contest] Doom Mutator Contest 2!
I'm posting this just to one-up the last guy.
edit: updated version a few posts down.
edit: updated version a few posts down.
Last edited by Ethril on Mon Jul 12, 2010 11:48 am, edited 1 time in total.
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Re: [Contest] Doom Mutator Contest 2!
No voting yet, some people haven't entered (like me!) and I still have an idea for one. I won't last as long as the first contest I'm sure but give us a chance
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Re: [Contest] Doom Mutator Contest 2!
Suddenly My contribution became serious!Ethril wrote:I'm posting this just to one-up the last guy.
Honestly, that is one freaking hilarious mod!
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Re: [Contest] Doom Mutator Contest 2!
Haha, I love it. XDEthril wrote:I'm posting this just to one-up the last guy.
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Re: [Contest] Doom Mutator Contest 2!
And then I realized it's impossible to beat maps such as Doom 2's MAP07. This fixes that.
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Re: [Contest] Doom Mutator Contest 2!
You asshole!Ethril wrote:And then I realized it's impossible to beat maps such as Doom 2's MAP07. This fixes that.