[Contest] Doom Mutator Contest 2!
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Re: [Contest] Doom Mutator Contest 2!
Skulltag is way behind on the latest ZDoom features. Please use the absolute latest ZDoom SVN.
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Re: [Contest] Doom Mutator Contest 2!
Big update to Respawne! All Doom hitscans have been replaced with FastProjectiles. Also, the time to respawn has been randomized. And a few other little changes.
Download: http://files.drdteam.org/index.php/file ... ne-r24.pk3
Download: http://files.drdteam.org/index.php/file ... ne-r24.pk3
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Re: [Contest] Doom Mutator Contest 2!
Hellboy IL wrote:Skulltag: Latestjimmy91 wrote:Final version of Omega is up.
http://jimmy.phenomer.net/wad-files/j-omega.zip
Get it NAO
I get an error on startup:Code: Select all
Script error, "j-omega.wad:DEC_YELW" line 116: Expected ')', got ','.
That's why sometimes you need to be a bit explicit in the readme:jimmy91 wrote:Skulltag is way behind on the latest ZDoom features. Please use the absolute latest ZDoom SVN.
A mod's readme wrote:Code: Select all
Base : Something Build Time : whatever. Editor(s) used : Big list here Known Bugs : None yet May Not Run With... : Anything but Zdoom SVN < xxxx WILL NOT RUN WITH... : Skulltag
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Re: [Contest] Doom Mutator Contest 2!
But who reads the readme files?
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Re: [Contest] Doom Mutator Contest 2!
Me of course!InsanityBringer wrote:But who reads the readme files?
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Re: [Contest] Doom Mutator Contest 2!
Then perhaps should be added in a less subtle location.
So, the mod will be name:
"Omega: will not run in skulltag"
So, the mod will be name:
"Omega: will not run in skulltag"
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Re: [Contest] Doom Mutator Contest 2!
The guy asked his question over at the Skulltag forums as well. Why he was even trying to run it with Skulltag is beyond me.
(Honestly, does no-one READ anything before asking dumb questions like that any more? I mean, I wouldn't ever release a broken mod.)
(Honestly, does no-one READ anything before asking dumb questions like that any more? I mean, I wouldn't ever release a broken mod.)
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Re: [Contest] Doom Mutator Contest 2!
Sometimes I swear people only ever try to use skulltag for everything. Hey, it's "zdoom compatible", right? Who cares about revision numbers?jimmy91 wrote:(Honestly, does no-one READ anything before asking dumb questions like that any more? I mean, I wouldn't ever release a broken mod.)
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Re: [Contest] Doom Mutator Contest 2!
... Yeah, all those bug fixes in the changelog are just breaking it further... Yup.Gzdoom is really glitched up
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Re: [Contest] Doom Mutator Contest 2!
New version of Respawne. Now the Backpack is a powerup (like Tome of Power), and all the Doom weapons have powered modes.
Download: http://files.drdteam.org/index.php/file ... ne-r28.pk3
Download: http://files.drdteam.org/index.php/file ... ne-r28.pk3
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Re: [Contest] Doom Mutator Contest 2!
Yet another new version of Respawne. Mostly just bug fixes. Berserk no longer switches weapon and Phoenix Rod now doesn't hurt player. Also finished adding powered modes to every weapon and +NOALERT to melee weapons. (Fighter is now stealthy like ninja.) Also been some DECORATE cleanup as a result of the work I've been doing on an add-on.
Download: http://files.drdteam.org/index.php/file ... ne-r33.pk3
EDIT: New version with some more DECORATE clean-up, a much nerfed Mage Lightning alt-fire, and a bunch of warnings on start-up because of TEXTURES based sprite name re-mapping. That last one is specifically for the benefit of the add-on I'm working on. If anyone knows of a way to do that without warning when the renamed sprite in question isn't available, I'd appreciate it.
Download: http://files.drdteam.org/index.php/file ... ne-r34.pk3
Download: http://files.drdteam.org/index.php/file ... ne-r33.pk3
EDIT: New version with some more DECORATE clean-up, a much nerfed Mage Lightning alt-fire, and a bunch of warnings on start-up because of TEXTURES based sprite name re-mapping. That last one is specifically for the benefit of the add-on I'm working on. If anyone knows of a way to do that without warning when the renamed sprite in question isn't available, I'd appreciate it.
Download: http://files.drdteam.org/index.php/file ... ne-r34.pk3
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Re: [Contest] Doom Mutator Contest 2!
So, can we vote yet?
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Re: [Contest] Doom Mutator Contest 2!
Omega has been updated with a "v1.1 hotfix" - please re-download it.
http://jimmy.phenomer.net/wad-files/j-omega-v1.1.zip
http://jimmy.phenomer.net/wad-files/j-omega-v1.1.zip
Last edited by Jimmy on Sat Nov 27, 2010 10:08 pm, edited 1 time in total.
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Re: [Contest] Doom Mutator Contest 2!
Yeah, damn it, somebody's got to win this thing, whether it be me, Xaser, or Jimmy! =PXaser wrote:So, can we vote yet?
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Re: [Contest] Doom Mutator Contest 2!
isnt DavidPH in the contest aswell?wildweasel wrote:Yeah, damn it, somebody's got to win this thing, whether it be me, Xaser, or Jimmy! =PXaser wrote:So, can we vote yet?