The Return of the Triad [TC] - some guy bumped this again

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el zee
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Re: The Return of the Triad [TC] - Back on track.

Post by el zee »

NeuralStunner wrote:WinROTT is cool, although it's been out of dev for quite a while I think. I get random game freezes after boss battles... And the random map feature likes to bug out and crash. :(
There has been a new version quite recently http://www.riseofthetriad.dk/RecNews.htm give it at try. Winrott never worked well for me, Dosbox is way faster for some reason.
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NeuralStunner
 
 
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Re: The Return of the Triad [TC] - Back on track.

Post by NeuralStunner »

Woah, hey, wow! Thanks! :D
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Crudux Cruo
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Re: The Return of the Triad [TC] - Back on track.

Post by Crudux Cruo »

Time for an update:

The main thing I did lately was add the original ROTT font, makes the whole thing so much better.

Multiplayer actually seems to work fine. 5hfifty and I have been playing almost every day - Its really fun.
The only problem I have is in co-op; each instance of a weapon can only be picked up once, so you can't get more ammo - anyone have any ideas how to get around that? If not I was thinking of making special ammo pickups for co-op only.

I've got the remote ridicule & god mode working a lot better since those videos.
1.) nice adding the font.

2.) in the original rott, you picked up a RL, moved on to the next (no ammo), so... when you pick up another weapon ,will you drop your current with the amount of ammo it had? or how will that work.

3.) i noticed this almost 6 years ago on wadsinprogress.com, so im happy that you have revived it and started working on it. however, i
and no doubt countless others have been wondering where the project is exactly. it would be nice if you added some stats. ie

Maps: ???%
Weapons: ???%
SFX: ???%
GFX: ???%
monsters/characters: ???%

would be NICE, but i can also understand if you dont. I/we that is.

Good luck with this, i look foward to the finished product

-Doomer1
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el zee
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Re: The Return of the Triad [TC] - Back on track.

Post by el zee »

doomer1 wrote:
1.) nice adding the font.

2.) in the original rott, you picked up a RL, moved on to the next (no ammo), so... when you pick up another weapon ,will you drop your current with the amount of ammo it had? or how will that work.

3.) i noticed this almost 6 years ago on wadsinprogress.com, so im happy that you have revived it and started working on it. however, i
and no doubt countless others have been wondering where the project is exactly. it would be nice if you added some stats. ie

Maps: ???%
Weapons: ???%
SFX: ???%
GFX: ???%
monsters/characters: ???%

would be NICE, but i can also understand if you dont. I/we that is.

Good luck with this, i look foward to the finished product

-Doomer1
1) Thanks!

2) The weapons are going to be doom style - you can keep them untill they run out of ammo, but like ROTT there are no ammo pickups.

3) I think I'll update the wadsinprogress.info page.
  • Maps - 13 Singleplayer plus 5 Deathmatch.
  • Weapons - All the original ROTT weapons, no new ones.
  • SFX - All the ROTT sound effects
  • All the original ROTT Enemies, none of the original bosses though.
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Duducrazy
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Re: The Return of the Triad [TC] - Back on track.

Post by Duducrazy »

All the original ROTT Enemies, none of the original bosses though.
what about El Oscuro?
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el zee
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Re: The Return of the Triad [TC] - Back on track.

Post by el zee »

Duducrazy wrote:
All the original ROTT Enemies, none of the original bosses though.
what about El Oscuro?
nope, he died! :)
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Zenon
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Re: The Return of the Triad [TC] - Back on track.

Post by Zenon »

Will Rottking be back to make more Rott Skins?

It would be awesome to use a lightning guard skin or an overpatrol skin..

Also, Gaijin, a good friend of mine, managed to make a Snake Oscuro skin
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hammer oz
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Re: The Return of the Triad [TC] - Back on track.

Post by hammer oz »

im guessing this project is dead since ther hasnt been any news in a really long time :(
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el zee
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Re: The Return of the Triad [TC] - Back on track.

Post by el zee »

It's not dead, in fact I just finished another map.

So here are some screenies:

ImageImageImageImage

I have also made the HUD widescreen compatible, and managed the get the bigfont from the ROTT menus.
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Per-Scan
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Re: The Return of the Triad [TC] - Back on track.

Post by Per-Scan »

I can't tell you how excited I am about this. I really can't wait. :)
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cq75
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Re: The Return of the Triad [TC] - Back on track.

Post by cq75 »

el zee wrote: The only problem I have is in co-op; each instance of a weapon can only be picked up once, so you can't get more ammo - anyone have any ideas how to get around that? If not I was thinking of making special ammo pickups for co-op only.
If you haven't figured it out, you can fix that with DMFLAGS, don't worry about it.
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NeuralStunner
 
 
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Re: The Return of the Triad [TC] - Back on track.

Post by NeuralStunner »

cq75 wrote:If you haven't figured it out, you can fix that with DMFLAGS, don't worry about it.
Nope. Weapon Stay is always enforced in co-op. The only real solution to that is using a [wiki=Classes:CustomInventory]CustomInventory[/wiki] for the pickup instead, or perhaps - just perhaps - forcing the DROPPED flag on.
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hammer oz
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Re: The Return of the Triad [TC] - Back on track.

Post by hammer oz »

groovy glad to know its still kicking now can we pretty please have a demo :D
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el zee
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Re: The Return of the Triad [TC] - Back on track.

Post by el zee »

Here's yet another deathmatch video of a map I just finished:

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Xim
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Re: The Return of the Triad [TC] - Back on track.

Post by Xim »

Whoa it actually kinda seems weird seeing the Firebomb shoot missiles, and not be a flamethrower. Damn Weapons Resource Wad.

Anyways, this is looking REALLY awesome!

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