zooming in?

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Willis
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zooming in?

Post by Willis »

how do you zoom in? I've seen screenshots of sniper rifles with zoom features I was wonder how to do this? a dehacked patch or something?
Mighty Duck X-treme
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Post by Mighty Duck X-treme »

Nightmare Squad: The Doomsday Training Simulator

Not sure if this is compatible with the latest ZDoom or not, though.

Anyway, there is a list of commands in the ZDoom reference somewhere which could answer your questions.
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Willis
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Post by Willis »

yeah after serching for a while i found that the FOV cvar basically is zoom..
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Xaser
 
 
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Post by Xaser »

Mighty Duck X-treme wrote:Nightmare Squad: The Doomsday Training Simulator

Not sure if this is compatible with the latest ZDoom or not, though.
It's not. :cry:

It will only work with version 1.22, and that's sad, because it was really cool.
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Post by Mighty Duck X-treme »

<Post reserved for deletion>
Last edited by Mighty Duck X-treme on Fri Aug 01, 2003 4:43 pm, edited 1 time in total.
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cccp_leha
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Post by cccp_leha »

Something like this:
alias z1 fov 90 _____
alias z2 fov 60 _____
alias z3 fov 30 _____
.
and then I forget :(
.
bind _ ___

the blanks i forgot too :x
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randi
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Post by randi »

Mighty Duck X-treme wrote:We need complete support for .BEX files!
What doesn't work?
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Xaser
 
 
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Post by Xaser »

There is an old weapons mod called Nightmare Squad, which can be found here. It is basically a hacked version of the Zdoom 1.22 executable, and It supported stuff such as Weapon reloading, more than 9 weapons, etc. Unfortunately, it doesn't want to run with any of the newer Zdoom Versions (2.047 and up). It's a shame, really, because that Wad Kicked Ass!
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HotWax
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Post by HotWax »

Ermmm... That's.... not BEX...
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Biff
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Post by Biff »

Willis wrote:yeah after serching for a while i found that the FOV cvar basically is zoom..
Most people use a zoom alias. An alias is a string of one or more commands which you can bind to a key and one logical place to put your aliases is in a text file named autoexec.cfg, which zdoom will read each time it starts up if it finds that file in its directory.

Basically you want to set the FOV smaller, like 20, and accordingly reduce the mouse sensitivity while zoomed. Zooming back out should reset the sensitivity to your normal setting. Try something like this:

bind kp0 +zoomin
alias +zoomin "fov 20;mouse_sensitivity .25"
alias -zoomin "fov 90;mouse_sensitivity 1"

When zdoom loads this alias from autoexec.cfg, I can press the keypad 0 key for a temporary zoom in, and it zooms back out when I release the key. Aliases can also be set to toggle the zoom with repeated key presses.

You'll probably find that these mouse sensitivities are not right for you, just query your current setting (type mouse_sensitivity in the console, hit enter, read the value) and use that in place of the 1 above. Divide by about 4, or whatever you like, for the other value.

Here's one I used to try for some advantage in deathmatch (didn't help me much, heh):

bind kp1 fov100
alias fov100 "fov 100;echo fov 100;bind kp1 fov110"
alias fov110 "fov 110;echo fov 110;bind kp1 fov120"
alias fov120 "fov 120;echo fov 120;bind kp1 fov90"
alias fov90 "fov 90;echo fov 90;bind kp1 fov100"

This just toggles the FOV from my default of 90 to 100, 110 and 120 with repeated key presses.


And below is the alias I used back when I played dm on zdaemon and hosted the rarefiles servers. I could take some good screenshots with it and in fact it's how I got the screenie which doomworld uses as one of their forum images...the red player being fragged in dcdwango map3.


//This alias takes one screenshot per trigger push
alias +firepic "+attack"
alias -firepic "-attack;screenshot"

//This makes sure you start the game with screenshots off
bind mouse1 +attack

//This is the key you use to toggle the screenshot alias on and off
bind / picon

//These toggle automatic screenshots using the above key
alias picon "bind mouse1 +firepic;echo screenshots on;bind / picoff"
alias picoff "bind mouse1 +attack;echo screenshots off;bind / picon"


Edit: In fact, for your viewing pleasure, here is the screenie showing all of the Christmas holiday mayhem a few years ago, a 4-player game with frags coming almost as fast as the players could respawn:

http://home.earthlink.net/~mjblakely/im ... OM0021.pcx
Last edited by Biff on Thu Jul 31, 2003 9:45 pm, edited 1 time in total.
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Post by Mighty Duck X-treme »

randy wrote:What doesn't work?
Oh for God's sake...

You didn't remove this feature, did you?

*Attachment removed*
Last edited by Mighty Duck X-treme on Fri Aug 01, 2003 6:52 am, edited 1 time in total.
Cyb
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Post by Cyb »

Mighty Duck X-treme wrote:
randy wrote:What doesn't work?
Oh for God's sake...

You didn't remove this feature, did you?
what the hell are you smoking, bex extensions work perfectly fine in zdoom, and it even has its own unique additions to it
Mighty Duck X-treme
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I'm in a very grumpy mood...

Post by Mighty Duck X-treme »

Then why the hell have you not been using it for MassMouth 2?

Smoking sucks and is useless in life

it can also kills you
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randi
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Post by randi »

What feature? I don't see anything on Enjay's page that isn't implemented.

And Cyb did use BEX for Massmouth 2.
Cyb
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Re: I'm in a very grumpy mood...

Post by Cyb »

Mighty Duck X-treme wrote:Then why the hell have you not been using it for MassMouth 2?
uh I did use it, the massm2 dehacked patch is nearly 15k, with a good bit of that being zdoom specific or bex extensions
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