Emulating the High Dynamic Range Rendering
What is this about?
Some time ago I remember seeing the famous video on Youtube with volumetric light, and thinking that it was a shame HDR lights were impossible for Doom. However, as one day I laid in my bed thinking about it, an idea crossed my mind to solve that problem.

As you all probably know it is imposible for the Doom engine to have real High Dynamic Range rendering. But, I found a trick to emulate those lights in Doom.

The idea is pretty easy: objects created via Decorate that check if the player is within line of sight to emit less or more light (this is done by binding the lights to these objects via GLDEFS). The effect is something like this:
Light at full glow (when not directly seen)
Light when you are looking for a time
Youtube video showing the effect
Spoiler:Sorry for the recorder logo, lol. However, I think the quality it's good enough to clearly see the effect.
As for now, there are 5 types of lights and 8 colours to choose from:
Spoiler: Colours
Spoiler: Light TypesThis is pretty much considered finished for my part, although I may update it in the future.
Here's the download link. Feedback is appreciated.

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COPYRIGHT: You can use any of these lights if you want to, just give me the credit.
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