16 angle sprites

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Espi
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16 angle sprites

Post by Espi »

EDIT: Nevermind
Last edited by Espi on Thu Jul 31, 2003 8:52 am, edited 1 time in total.
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Hirogen2
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Post by Hirogen2 »

It's already in. I had requested it in the past.
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Espi
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Post by Espi »

Well I'll be damned. :P I kinda feared it'd already be in and I look like an idiot.

Does it recognize and use them automatically, and are the extra angles named like in edge?
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HotWax
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Post by HotWax »

I believe so, yes. It's been a long time since this issue was discussed, but I think Randy chose to go with the same naming convention.
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Post by Hirogen2 »

Like Edge.

0° -> SPRIA1
22,5° -> SPRIA9
45° -> SPRIA2
etc. So that the original ones are not disturbed.
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HotWax
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Post by HotWax »

Hirogen2 wrote:Like Edge.

0° -> SPRIA1
22,5° -> SPRIA9
45° -> SPRIA2
etc. So that the original ones are not disturbed.
And to further clarify, that would work out to:

SPRIA1
SPRIA9
SPRIA2
SPRIA0
SPRIA3
SPRIAA
SPRIA4
SPRIAB
SPRIA5
SPRIAC
SPRIA6
SPRIAD
SPRIA7
SPRIAE
SPRIA8
SPRIAF

I could be wrong about the SPRIA0 one... IIRC, that's used to denote "no rotation" for objects that have only one viewpoint. Perhaps the inclusion of the other frames overrides this behavior, or perhaps A0 is skipped and each frame is moved one forward, making the last SPRIAG. I'm just not sure. :P
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Hirogen2
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Post by Hirogen2 »

Wihout A0.
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