Yep, I am quite aware of Monkee's Image World. In fact, two of my sprite sets are there: the B.J guard and Macintosh styled Otto (both look extremely terrible.) Thanks anyway.NeuralStunner wrote:Some good Wolf-worthy enemy sprites here.
Wow! That's pretty awesome, but does that basically mean that doing so would completely eliminate the point of this project?AFADoomer wrote:You can kind of get this effect by loading the WolfenDoom wads on top of my Wolf3D TC (you have to load it with the doom2 IWAD as another PWAD for resources and a new MAPINFO lump as well). I specifically set up the decorate replacements to put the correct actor in place of their respective dehacked enemies (though there are some oddities, since he used hacked monsters inside of walls as ambient sound sources - but that could easily be added).
Granted, this only works for the standard Wolf3D/SoD enemies, not for Laz's additions, and is more authentic to the enemy behaviors in the original game, and less so to WolfenDoom, but it could be a start.
Some of his levels (i.e., 2nd_enc.wad) are next to impossible with all of the hitscan enemies around...
Also, I sent you a PM containing new BJ sprites a long time ago for your TC instead of using those old crappy ones. Did you get it?
Edit: I also tried to re-balance the weapons and such to help you against hitscan enemies that were originally projectile-flinging ones.
Oops, spelling fail. You know what, you're right; Uprage does sound better.printz wrote:uprage