ULTIMATE SUPER DOOM 3 MOD [RELEASED] + patch 4.9

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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by DOOMERO-21 »

Alvas wrote:Why do I keep getting >9000 script errors and 5000+ missing textures? this is with skulltag and gzdoom
you used the bat files for play or normaly?

that only happens if you dont loaded the code.wad, ultimatesd3mod.wad need that wad for play.
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Alvas
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Alvas »

it doesn't matter how I open it, I don't have ultimatesd3mod.wad ... was that supposed to come in the .rar file?
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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by DOOMERO-21 »

Alvas wrote:it doesn't matter how I open it, I don't have ultimatesd3mod.wad ... was that supposed to come in the .rar file?
ultimatesd3mod.wad code.wad interactive.wad hellonmars.wad and the bat files...
zerglin87
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by zerglin87 »

Epic, i saw the vid and i fell in love with it, ill be sure to get it when i get home.
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Alvas
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Alvas »

DOOMERO-21 wrote: ultimatesd3mod.wad code.wad interactive.wad hellonmars.wad and the bat files...
Okay, I think I didn't extract all the files, I'm extracting them again...

I have it lol I'm using a dropbox between my computers and that wad didn't send over is all
Zaero
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Zaero »

Amazing mod. Changes a lot and is a good reason to play Doom games once again.

DOOMERO-21 could you merge the map view into PDA? So when TAB button is pressed, the PDA animation plays, and then the map is visible as usual?
Also, could you fix hellonmars.wad so the names of levels are visible on map?
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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by DOOMERO-21 »

Zaero wrote:Amazing mod. Changes a lot and is a good reason to play Doom games once again.

DOOMERO-21 could you merge the map view into PDA? So when TAB button is pressed, the PDA animation plays, and then the map is visible as usual?
Also, could you fix hellonmars.wad so the names of levels are visible on map?
the hellonmars.wad is only for pwads for ultimate doom, not only udoom.wad that is the reazon why the map names are only the default : "E1M1"

about the pda, maybe in the future i could do that, but i dont have for now the knowledge for that, i need study more acs...
Steve1664
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Steve1664 »

I just downloaded this and I'm having trouble getting it all to work on GZDoom - launching from the main WAD file results in a "blank" title screen (actually checkerboarded with a giant "!" warning sign at the bottom), and using the batch files doesn't do anything. Could I get some help here if possible? Thanks.
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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by DOOMERO-21 »

Steve1664 wrote:I just downloaded this and I'm having trouble getting it all to work on GZDoom - launching from the main WAD file results in a "blank" title screen (actually checkerboarded with a giant "!" warning sign at the bottom), and using the batch files doesn't do anything. Could I get some help here if possible? Thanks.
exist various bat files some are for skulltag and others for gzdoom, (you need yes or yes udoom.wad becuase some bat files only work for that wad and others for doom2, tnt and plutonia) all the wads need to be into the gzdoom foldier including the bat files.
Steve1664
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Steve1664 »

All right, copying all the files into the main GZDoom one works fine. The only problem is that can't seem to manually reload my weapons using the secondary fire key. Other than that everything works all right. Thanks for the help.
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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by DOOMERO-21 »

Steve1664 wrote:All right, copying all the files into the main GZDoom one works fine. The only problem is that can't seem to manually reload my weapons using the secondary fire key. Other than that everything works all right. Thanks for the help.

press r button (reload)

press f button (flashlight)

press q button (soulcube/only for nightmare and revenge of evil skill)

press q button (artifact/only for pure evil skill)

press v button (pda/credits, only for the first 3 skills)
Steve1664
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED]

Post by Steve1664 »

Yeah, I just happened to bind r and f as my secondary fire keys. . . *ahem*. . .

Anyway, I have to say that this was a clever idea, and other than having to set my sprite detail to HQ2x to keep things running smooth I can't really complain. Keeping the classic Doom spirit but giving the enemies the more aggressive nature of their D3 counterparts (to surprisingly lethal effectiveness) actually makes things a lot more interesting! Other than including an option to keep the classic Doom sound effects for the monsters and weapons this is a great work! My hat goes off to you good sir.
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DOOMERO-21
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED] + new patch

Post by DOOMERO-21 »

ok, i released a new patch for vol 4.6 , is a single wad, the first page the download link is there, cheers....
INFERNOman202
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED] + new patch

Post by INFERNOman202 »

ultamate super doom 3? is that like HYPER Street Fighter Turbo HD remix Collectors edition? :lol:
INFERNOman202
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Re: ULTIMATE SUPER DOOM 3 MOD [RELEASED] + new patch

Post by INFERNOman202 »

btw how i use RAR files?

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