[Resource] Ceeb's stuff!

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's texture rips and useful code

Post by Ceeb »

A new pack is up. It's a doozy, but worth the download. LOTS of great textures that work well for Doom maps! :D
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's texture rips and useful code

Post by Ceeb »

Last one for awhile... Pretty big, but contains good sky resources, wheather you intend to animate them or not.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's texture rips and useful code

Post by Ceeb »

New pack, see first post.

Does anyone have requests for sprites? I can get them from any of the Build games, like TekWar, Shadow Warrior, and Witchaven. Same goes for Rise Of The Triad and Daggerfall. Unfortunately, not Amulets & Armor (but there are useful portraits and menu graphics if you'd like them), and I have misplaced Outlaws, but the resources from that, other than the textures, are not useful for anything, being kind of toony.

I can also extract sound effects. Don't be shy, I enjoy doing this!
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

I'm gonna add useful texture edits done either by myself or by my ex (who did a large amount of sprite and texture editing for my Hell Worm project) as I find them.

I'm trying to prune Hell Worm's unnecessary resources and I've come across a lot of stuff that could be useful for my fellow modders, so I'll put them up as I find them.

Can anyone suggest a good site where I can store images and directly link to them? I don't trust ImageFag much. :P
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [Resource] Ceeb's stuff!

Post by wildweasel »

User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Thanks weasel. I'll give it a shot.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Added a rare music pack. Check it out if you happen to like ambient PS1/N64 Doom music!
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Put up a fuel gauge I made but decided not to use. Someone please use it, I put quite a bit of work into it. Just credit me for it.
User avatar
oODemonologistOo
Posts: 318
Joined: Tue Jul 17, 2007 10:30 am
Location: one of the labs of hell

Re: [Resource] Ceeb's stuff!

Post by oODemonologistOo »

Rip IronBlood (Aka Interrupted at some places) musics, please. I tried my hand on those for weeks but can't seem to do it!
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Added a bunch of new stuff and improved the formatting. New stuff is tagged.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: [Resource] Ceeb's stuff!

Post by Sodaholic »

Hey Ceeb, do you think you can rip Outlaws' sounds?
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Err, I unfortunately don't have Outlaws around anymore, but I COULD have. :( I'm sorry. However if you have the game, it's easy to get at the sounds using XWE.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

Super Sonic Doom fans should see my latest music pack.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: [Resource] Ceeb's stuff!

Post by TheDarkArchon »

You missed Z_INTRO (S3D Panic Puppet Zone 1) and Z_ENCNTR (S&K Knuckles Theme). Also, wouldn't Death Egg 2 be a better replacement for MAP14 than repeating Flying Battery 2 again?
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Resource] Ceeb's stuff!

Post by Ceeb »

For map 14, it sounds just like Flying Battery 2. However, map 26, Space Chase Zone Act 2, uses a different version of that song. Death Egg 2 sounds nothing like it.

As for Z_INTRO, I straight-up misplaced and didn't include that. Z_ENCNTR is there... With the prefix of D_ by mistake. Thanks for telling me, TDA.

Return to “Resources”