A_FadeTo

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DavidPH
Posts: 382
Joined: Fri Aug 28, 2009 1:46 pm

A_FadeTo

Post by DavidPH »

A code submission for http://forum.zdoom.org/viewtopic.php?f=15&t=25149
A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
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