[2.4.1] BEX Intermission Text Backgrounds Don't Change

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Super Jamie
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[2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by Super Jamie »

With WhackEd it is possible to change the backgrounds during the intermission texts displayed after MAP06, MAP11, MAP20, etc using the BEX strings

Code: Select all

# Change MAP06 Intermission Text Background to FLATNAME
BGFLAT06 = FLATNAME
ZDoom 2.4.1 does not appear to honour this behaviour, whereas PrBoom does.
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randi
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by randi »

Do you have a complete patch and not a one-line excerpt? There are two sections in a dehacked patch that can change text.

Are you also running with a MAPINFO? Changing the flat through dehacked is disabled if you are.
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Super Jamie
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by Super Jamie »

I've taken the entire .BEX file that WhackEd gives me and imported it into the PWAD, then renamed that lump to DEHACKED. The code I posted below is just an excerpt.

PrBoom and PrB+ do change the intermission text and background to what I defined in WhackEd so I am guessing I have the syntax and lump format correct?

There is no MAPINFO lump in this PWAD.
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randi
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by randi »

Sorry for relying on an implied statement. I wrote that because I wanted to see a complete patch, not an excerpt taken out of context that cannot be used on its own.
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Super Jamie
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by Super Jamie »

Ohhhh evidently I misunderstood, sorry. I will PM you the BEX.
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randi
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by randi »

Fixed. Was this in BOOM, or did MBF introduce it? If it was BOOM, I guess I completely missed it.
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Super Jamie
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by Super Jamie »

I'm not sure tho this page reckons they are Boom.

Either way, thankyou very much 8-)
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Graf Zahl
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Re: [2.4.1] BEX Intermission Text Backgrounds Don't Change

Post by Graf Zahl »

From the Boom 2.02 source:

Code: Select all

char* bgflatE1     = "FLOOR4_8"; // end of DOOM Episode 1
char* bgflatE2     = "SFLR6_1";  // end of DOOM Episode 2
char* bgflatE3     = "MFLR8_4";  // end of DOOM Episode 3
char* bgflatE4     = "MFLR8_3";  // end of DOOM Episode 4
char* bgflat06     = "SLIME16";  // DOOM2 after MAP06
char* bgflat11     = "RROCK14";  // DOOM2 after MAP11
char* bgflat20     = "RROCK07";  // DOOM2 after MAP20
char* bgflat30     = "RROCK17";  // DOOM2 after MAP30
char* bgflat15     = "RROCK13";  // DOOM2 going MAP15 to MAP31
char* bgflat31     = "RROCK19";  // DOOM2 going MAP31 to MAP32
char* bgcastcall   = "BOSSBACK"; // Panel behind cast call
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