I don't see him. You lied to me.scalliano wrote:Link's in the first post.
scalliano's 667 Shuffle! - IT'S BACK!!
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NeuralStunner
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
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TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Got an error:
EDIT: ZDoom version outdated. Ignore.
EDIT: ZDoom version outdated. Ignore.
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
NeuralStunner wrote:I don't see him. You lied to me.scalliano wrote:Link's in the first post.

Too easy, Neural, too easy.
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Endless123
- Posts: 1560
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
It's giving me this error and i have this version of GZDoom (G1.9 pre 327)
Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'
Sad though this one looks like a great mod, looking forward for next update
Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'
Sad though this one looks like a great mod, looking forward for next update
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scalliano
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Gez
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Whenever you get an error message of this kind ("unknown property", "unknown flag", "unknown render style", or even "expected '}', got value instead"), the answer is that you have a version that is too old. The mod relies on a feature (new property/flag/render style or extra function parameter, respectively) that has been added more recently than the last time you downloaded a dev build.
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Endless123
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Thanks it's working nowscalliano wrote:You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.
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ArielBoss
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.
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TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Works in ZDoom fine for me.
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dljosef
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
I think the corpulent is missing.
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Nope, he's in there.
EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.
EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.
You do not have the required permissions to view the files attached to this post.
Last edited by scalliano on Sun Dec 29, 2013 4:16 pm, edited 1 time in total.
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dljosef
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
He's not spawning among the mancubi last I checked.
Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.
Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.
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Endless123
- Posts: 1560
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
ArielBoss wrote:The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.
Go to this link and download the top one as scalliano said
http://devbuilds.drdteam.org/gzdoom/
before i downloaded this one the mod didn't work but after i downloaded the top one (the one with the 406 in the name)
@scalliano : great mod, hard at time because some enemies have really nasty weapons buy i like it. Well done
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scalliano
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Sabaoth ain't in there yet. Wait until after ToPII hitsdljosef wrote:Now to find Sabaoth.
Last edited by scalliano on Sun Dec 29, 2013 4:21 pm, edited 1 time in total.
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dljosef
- Posts: 765
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
@Scalliano - Fine with me. Seeing that I enjoyed ToP, I'm looking forward to ToPII, especially what crazy secret level will be in it next.
Spoiler: