SLADE Discussion - Latest: v3.2.0 (12/April/2022)

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den killen
Posts: 7
Joined: Mon Aug 15, 2022 6:06 pm
Graphics Processor: nVidia with Vulkan support

Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by den killen »

I'm curious as I can't find an answer anywhere, but in settings under "Graphics>HUD Offsets View", what is "Show weapon bob outline" for? I see it adds a thin border around the HUD sprite offset editor, but I don't understand what that indicates.
WildWoodsmith
Posts: 1
Joined: Sun Nov 27, 2022 9:59 am
Operating System Version (Optional): Linux Mint
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by WildWoodsmith »

I'm new to GZDoom mapping and using SLADE on Linux Mint. When I try to run the map in SLADE, it's asking for a path to the executable. What am I supposed to put there? Everything I've tried either does nothing or gives me an "Invalid Executable Path" error.
EDIT: I found it - in "usr/games". Somehow I overlooked the gzdoom file.
Last edited by WildWoodsmith on Sun Nov 27, 2022 10:26 am, edited 1 time in total.
Gez
 
 
Posts: 17689
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by Gez »

den killen wrote: Tue Nov 01, 2022 7:13 pm I'm curious as I can't find an answer anywhere, but in settings under "Graphics>HUD Offsets View", what is "Show weapon bob outline" for? I see it adds a thin border around the HUD sprite offset editor, but I don't understand what that indicates.
Weapon bobbig is that effect where the weapon sprites is moved left and right and up and down to simulate the weapon swaying as you run around the level. I suppose the outlines show how far the sprite will move in any direction with Doom's default bobbing?

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