Doom 64 Stuff (Update. 10/1/2010)
-
FuzzyBlaze
- Posts: 348
- Joined: Tue Aug 17, 2010 9:42 am
- Location: Sweden
Re: Doom 64 Stuff (Updated! 8/24/2010)
If you want to, you can take the menu skull from Realms of Chaos. It's an exact copy of the one from Doom 64.
-
Footman
- Posts: 97
- Joined: Tue Jul 15, 2003 6:20 pm
Re: Doom 64 Stuff (Updated! 8/24/2010)
I already have the skull graphics. The problem is I don't know if I can get it to rotate since Doom's original skull only has two frames of animation anyways.Lucario wrote:If you want to, you can take the menu skull from Realms of Chaos. It's an exact copy of the one from Doom 64.
-
FuzzyBlaze
- Posts: 348
- Joined: Tue Aug 17, 2010 9:42 am
- Location: Sweden
Re: Doom 64 Stuff (Updated! 8/24/2010)
Through ANIMDEFS. If you have ROC already, look in ANIMDEFS and you'll find the animations.
-
Footman
- Posts: 97
- Joined: Tue Jul 15, 2003 6:20 pm
Re: Doom 64 Stuff (Updated! 8/24/2010)
....seriously? I never, ever knew this. I feel so stupid, hahaha.Lucario wrote:Through ANIMDEFS. If you have ROC already, look in ANIMDEFS and you'll find the animations.
Thanks a lot!
-
FuzzyBlaze
- Posts: 348
- Joined: Tue Aug 17, 2010 9:42 am
- Location: Sweden
Re: Doom 64 Stuff (Updated! 8/24/2010)
Your welcome.
BTW: Credit me.
BTW: Credit me.
-
Doomfreak
- Posts: 55
- Joined: Fri Oct 03, 2008 9:17 am
- Location: Espoo,Finland
Re: Doom 64 Stuff (Updated! 8/24/2010)
Duh...Lucario wrote:BTW: Credit me.
-
Sodaholic
- Posts: 1959
- Joined: Sat Nov 03, 2007 4:13 pm
Re: Doom 64 Stuff (Updated! 8/24/2010)
Was that comment really necessary, Doomfreak? 
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Doom 64 Stuff (Updated! 8/24/2010)
I rearely ever see people credited for advice. ("Thanks To" section, maybe.)
This looks really cool, Footman! I just hope the Doom 64 branch doesn't completely pull the rug out from under you.
Also, when will your avatar be finished?
This looks really cool, Footman! I just hope the Doom 64 branch doesn't completely pull the rug out from under you.
Also, when will your avatar be finished?
-
FuzzyBlaze
- Posts: 348
- Joined: Tue Aug 17, 2010 9:42 am
- Location: Sweden
Re: Doom 64 Stuff (Updated! 8/24/2010)
What do you mean by advice? i wrote the animdefs and ripped the skull sprites.
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Doom 64 Stuff (Updated! 8/24/2010)
He never said he was using your rips or code.Lucario wrote:What do you mean by advice? i wrote the animdefs and ripped the skull sprites.
-
Footman
- Posts: 97
- Joined: Tue Jul 15, 2003 6:20 pm
Re: Doom 64 Stuff (Updated! 8/24/2010)
I did indeed write my own and ripped the skull from Doom 64 EX, but I'll give ya thanks for informing me that I could do such a thing with ANIMDEFS.
This little mod has one appeal that the Doom 64 branch won't: Playing through your favorite pwads Doom64 style.
Like so
Probably not. Doom 64's actors are actually fairly larger in height and radius than Doom's.This looks really cool, Footman! I just hope the Doom 64 branch doesn't completely pull the rug out from under you.
This little mod has one appeal that the Doom 64 branch won't: Playing through your favorite pwads Doom64 style.
Err, it's been finished. For several weeks now.Also, when will your avatar be finished?
Like so
Spoiler:
-
NeuralStunner
-

- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Doom 64 Stuff (Updated! 8/24/2010)
Cool.Footman wrote:Err, it's been finished. For several weeks now.
(Yeah, I thought the + on his face was a bit of leftover drawing guide.)
-
Footman
- Posts: 97
- Joined: Tue Jul 15, 2003 6:20 pm
Re: Doom 64 Stuff (Updated! 8/24/2010)
Huh. I changed my avatar to the finished one ages ago. O_oNeuralStunner wrote:Cool.Footman wrote:Err, it's been finished. For several weeks now.![]()
(Yeah, I thought the + on his face was a bit of leftover drawing guide.)
-
JoeyTD
- Posts: 865
- Joined: Mon Apr 06, 2009 1:02 pm
- Preferred Pronouns: He/Him
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: Doom 64 Stuff (Updated! 8/24/2010)
Good to see someone give a care about doom 64 for once to make a TC available to all doom ports.
Keep up the good work footman.
Keep up the good work footman.
-
scalliano
- Posts: 2871
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Doom 64 Stuff (Updated! 8/24/2010)
Isn't the D64 branch a means of getting the ZDoom to recognize/run the map format? The actors still need their DECORATENeuralStunner wrote:This looks really cool, Footman! I just hope the Doom 64 branch doesn't completely pull the rug out from under you.
