Footman wrote:
Improved Chaingunner.
Doom 64 Stuff (Update. 10/1/2010)
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SamVision
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Re: Doom 64 Stuff (Updated! 8/10/2010)
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DavidPH
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Re: Doom 64 Stuff
Interestingly, I tried that a while back. Posted a patch in the WIP thread, but shortly thereafter lost interest due to some bugginess that I didn't feel like dealing with. (Also, I added it to GAMEINFO because I wasn't sure how stable dynamic TICRATE could be made.)Gez wrote:One thing that's needed is to turn TICRATE from a constant into a MAPINFO->GameInfo variable. Because it's 35 for all the classic PC games, but it's 30 for Doom 64.
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Footman
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Re: Doom 64 Stuff (Updated! 8/10/2010)
Update released. First post has the details as always.
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Mr.X
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Re: Doom 64 Stuff (Updated! 8/24/2010)
New version has the following error in GZDoom
Script Error "D64StuffGZ.PK3:decorate/monsters.txt" line 139:
Unexpected Character: (ASCII 92)
Script Error "D64StuffGZ.PK3:decorate/monsters.txt" line 139:
Unexpected Character: (ASCII 92)
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Footman
- Posts: 97
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Don't have any idea how I missed this. Uploaded fixed version.Mr.X wrote:New version has the following error in GZDoom
Script Error "D64StuffGZ.PK3:decorate/monsters.txt" line 139:
Unexpected Character: (ASCII 92)
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Per-Scan
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Is the texture pack just for people to create their own levels? I presumed it would replace the 'standard' textures in Doom (II) but when I drag and drop it onto my GZDoom icon it doesn't seem to replace anything... 
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Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Correct. Just for people to make their own levels. There aren't any one-on-one replacements of the same size from the Doom 64 textures.Pedro Lambrini wrote:Is the texture pack just for people to create their own levels? I presumed it would replace the 'standard' textures in Doom (II) but when I drag and drop it onto my GZDoom icon it doesn't seem to replace anything...
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Per-Scan
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Re: Doom 64 Stuff (Updated! 8/24/2010)
^
Is it possible to make replacements or is that just too time consuming?
Is it possible to make replacements or is that just too time consuming?
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Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Too time consuming and it would look really, really awkward anyways.Pedro Lambrini wrote:^
Is it possible to make replacements or is that just too time consuming?
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Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Bump, but for good reason:



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scalliano
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SamVision
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Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Model. GZDoom. 
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SamVision
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Oh...Footman wrote:Model. GZDoom.
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Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)
Yea. 
Been tested and yes, it does indeed work with Skulltag.
Been tested and yes, it does indeed work with Skulltag.
